Fight On. Killer Instinct Lives.

Last night was a treat for fighting game enthusiasts. Particularly those of us fond of a little old game called Killer Instinct. Fans were treated to one of the most exciting fighting game tournaments thanks to a collaboration between streaming platform Twitch’s Twitch Rivals division, super popular content creator, streamer, and longtime advocate of the FGC (Fighting Game Community), Maximillian Dood, and numerous other supporters. 

The premise was simple: Get 32 of some of the best Killer Instinct players and host an online tournament to not only generate some excitement, but also remind people of how good of a game the 2013 Killer Instinct is (and also give the Winners and Top Placers a nice little cash prize.). What we got was a rather professional tourney complete with energetic commentary, documentary snippets, and interviews that highlighted the production process and what actually went on behind the scenes of the game’s development process. This was the icing on the cake as we were treated to some of the highest level of play you’ve ever witnessed in a fighting game. 

Buy Killer Instinct: Combo Breaker Add-On - Microsoft Store
Killer Instinct’s reboot debuted in 2013 with a humble 6 man roster, but quickly began evolving into something far more.

 

Longtime players like @WheelsFGC, @NickyFGC, @CharbokFGC, @XiBassiX, @Hologrammmxx1, and so many others brought nothing less than their best to put on a show like no other. It’s always a personal treat for me to see and interact with longtime players and community members during these events. When it comes to Killer Instinct, participating in a tournament feels more like gathering friends and family together for a Super Bowl party than watching your typical online event. 

Ever since the reboot debuted all the way back in 2013 (Has it really been 8 years already?!) a very passionate and dedicated community was formed around KI. From its humble beginnings with a 6 man roster in Season 1 which eventually evolved into its insanely diverse and eccentric cast of 29, Killer Instinct was always supported by a seemingly ravenous community that remained hungry for more content.  Of the 29 available fighters, we saw 18  of them on display last night; more than half of the roster. This speaks to how well designed the entire cast is, as there is quite literally someone for every type of player here.

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The Wolf and the Spider.

 

The most important takeaways from last night’s festivities is that Killer Instinct is very much alive and still has a lot to offer newcomers and veterans alike. Not only this, but as over 43K viewers tuned in on an unassumingly ordinary Monday evening, it shows Microsoft that the IP still has a magnetic draw. 

 

With the exception of the recent update that improved the game’s performance for the Series X/S consoles in Oct. 2020, Killer Instinct had largely remained untouched since 2018. KI is easily one of the most content complete fighting games on the market with its huge roster, single player offerings, bevy of multiplayer modes, and some of the best Tutorials and on boarding you’ll ever come across. Not only this, but there is a smorgasbord of community created content to help new and longtime players learn and improve. Of particular note is @Infilament’s insanely detailed guide that breaks down nearly every single nuanced element of the game.  You can view that right HERE.

Kan-Ra Revealed as Next Killer Instinct Season 2 Character
Maya was treated to a fantastic redesign for her debut as one of Season 2’s new characters.

 

Ever since I walked into my local PowerZone arcade and heard Chris Sutherland (original announcer) screaming at the top of his lungs and being entranced by the crazy 1994 cabinet design all those years ago, I’ve held Killer Instinct close to my heart. This IP is special, and absolutely deserves to be nurtured further. The Xbox brand is in the perfect position to really elevate the franchise and bring it to as many people as possible. It would be absolutely criminal to let it languish as long as it did before its 2013 reboot all over again.

Buy Killer Instinct Classic - Microsoft Store
Where it all started.

 

In the meantime, we can still enjoy this absurdly entertaining gem via Crossplay on Xbox consoles, Windows 10 (also available on GamePass!), or on Steam (Note that progress from other platforms does not transfer over to the Steam version).

Fight on, friends. Fight on. 

The Fenyx Rises

Last Thursday, and seemingly out of nowhere, Ubisoft released a demo for their upcoming Open-World Adventure Epic, Immortals: Fenyx Rising on…Stadia. Yes. The demo is available exclusively through Google’s Stadia streaming platform until the 29th. Thankfully, you don’t need a pro membership and can still play the demo via a free account. So kudos for that.

I was already sold on Fenyx Rising after its Gameplay deep-dive last month, where we got to see a ton of combat, exploration, skill trees, and really get an overall sense of the game’s themes and aesthetic. Now, having played a fair amount of the demo, I can whole heartily say that my opinion has not changed, but rather been emboldened. I wouldn’t fault you for thinking that Immortals seems like something ripped right out of the mid-2000s playbook, because in all honesty, it really is.

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The cartoony character models mixed with exaggerated animations, brightly colored combat flourishes, and goofy dialogue all lends itself to classics like Beyond Good & Evil, Jak & Daxter, Maximo, and The Legend of Zelda. In fact, it’s very clear that Immortals has taken inspiration from Breath of the Wild. However, much like this year’s Genshin Impact , Immortals takes those inspirations and uses them to become its own game, and dare I say, improve on some of Breath of the Wild’s mechanics.

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For starters, traversal feels weighty, which I like. Every leap, every cliff face climbed, every object interacted with gives substantial feedback and makes the world feel tangible. Fenyx has access to wings that she can not only hover with, but can dash through the air and even use them for tricky maneuvers in combat. Fenyx can also call up her steed (which there will be multiple kinds of) at any time without having to remember where she parked it. Convenient indeed. You can definitely feel the Assassin’s Creed engine doing its thing behind the scenes as even the default controller mapping is the same as those games. Not a terrible thing, but it does feel odd to have RB as the basic attack button for this type of game.

Speaking of attacking, let’s get into combat. This is where Immortals definitely has a leg up on its predecessors. Whether targeting a specific enemy or opting for free movement, you can unleash combos and flashy attacks by hammering away at the attack button. Then you have your heavy attack which is a comically large axe for Fenyx’s size that can help deal with multiple enemies at a time and deal some extra damage. That’s all good and well until enemies with shields and moves that need to be dodge or parried come into the mix. Dodging an attack at the last second initiates a Bayonetta esque Witch Time that slows the world down for a few seconds so you can reposition yourself or get a few extra hits in. Parrying functions as you expect. Time it correctly and your opponent will be temporarily stunned and at your mercy.

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Now, where things start getting interesting is when you launch your enemies by holding the attack button (very similar to the original God of War trilogy’s combat mechanic), or using a skill such as Aries’ Rage which causes the ground around Fenyx to erupt with massive spears that cause good damage, can launch enemies, or even keep them airborne for longer. Fenyx can extend her combos mid-air much like in Devil May Cry and pull off some fancy maneuvers. Remember when I said she can use her wings in combat? Yep. Some enemies like Harpies and Griffins actually require you to master this technique in order to square off with them and have any degree of success.

It didn’t take long before I was dodging, parrying, launching enemies, zipping through the air, and following up with Fenyx’s massive Hammer slam. It all feels familiar, but no less entertaining for it. 

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Something I really appreciate is Immortal’s less than serious tone. Sure, the stakes are high (supposedly), but you can’t help but chuckle at some of the banter between Zeus and Prometheus whom narrate Fenyx’s adventure. There is a point in the demo that involves one such conversation and poor Fenyx can do nothing but shake her head in dismay at the nonsense that ends up involving murderous chickens ensuing. Fenyx herself also has an interesting bit of characterization; Not only in her dialogue, but also in the way she interacts with the world around her.

Opening chests result in any number of randomized animations from Fenyx drumming on the chest for good luck, kicking it open, to even mimicking a familiar, green tunic wearing hero’s actions. Speaking of; The demo also gives us a little taste of what to expect in the form of dungeon crawling and puzzle solving. No particular puzzle felt too difficult and usually involved some form of environmental interaction, but they didn’t feel arbitrary or annoying either. The islands that the game’s world is divided into all hold their fare share of secrets to unearth as well, with little space feeling empty or unused. I think I’ve gone into enough detail at this point. If you’re really interested, the demo is live until the 29th and, in my humble opinion, is well worth a look if you don’t mind letting your browser be hostage to Stadia for a little while. 

Speed. Power. Efficiency.

The embargo on the preview builds of the Xbox Series X and Series S has been lifted; well, for most of its functionality and Backwards Compatible features (We have to wait a bit more for Next-Gen only games running natively.), but already the impressions have been nothing short of invigorating. 

Media outlets and figure heads such as Digital Foundry, Engagdet, The Verge, Geoff Keighley, Jeff Grubb, and IGN’s Ryan McCaffrey have been chiming in with the time they’ve spent putting the Series X through its paces thus far. Since they were all restricted to certain features such as Quick Resume, specific UI functionality and only able to play Backwards Compatible games they are limited to exactly what they can report, but what they have is overwhelmingly positive. The overall consensus is that the Series X is not only super fast, but it’s also whisper quiet and wholly efficient.

Xbox Series X

Jesica Conditt from Engadget stated after trying out  Remedy’s Control “-booting up a scene on Xbox One takes 30 to 38 seconds, while the same scene on Series X consistently takes just 9 seconds, 10 at the most. This ratio rings true for most games I’ve tested, and it’s significantly changed the way I interact with the new console overall.“. These are just raw improvements thanks to the SSD and I/O solutions as well. Any devs that decide to add a little extra TLC to their existing titles can do so  and really crank up the performance and visual fidelity. 

Tom Warren from The Verge provided a nice breakdown (posted below) of load time comparisons for the games he tested out. Across the board you can see a nearly 50% decrease in load times, with big games like Red Dead Redemption 2 having almost a full minute shaved off. Again, this is all just raw performance boosts from running on the Series X. 

XBOX SERIES X LOAD TIMES

Game Xbox Series X Xbox One X
CoD: Warzone 16 seconds 21 seconds
Red Dead Redemption 2 52 seconds 1 min, 35 seconds
The Outer Worlds 6 seconds 27 seconds
Evil Within 2 33 seconds 43 seconds
Sea of Thieves 20 seconds 1 min, 21 seconds
Warframe 25 seconds 1 min, 31 seconds
AC: Odyssey 30 seconds 1 min, 7 seconds
No Man’s Sky 1 min, 27 seconds 2 mins, 13 seconds
Destiny 2 43 seconds 1 min, 52 seconds

Why is this dedication to a quality Backwards Compatible solution so important though? Don’t we buy new consoles to play new games? Yes, we do. However, you’d be hard pressed to find anyone that games consistently whom does not have an extensive backlog. There will be millions of Xbox owners that have a metric ton of physical and digital games sitting in their backlog. The Series X and S are offering them improved versions of those games at no additional cost beyond buying the console. This increases the value of current and older gen games by virtue of making them even more appealing to the consumer.

I can go on record and say that I have dozens fully sealed and unfinished games I’m holding off on to boot up on my Series X, simply because I know they will play and perform better there. My digital library is another beast entirely that may never be fully conquered. 

On the subject of Quick Resume, IGN’s Ryan McCaffrey had this to say: “I tried out Quick Resume, and Microsoft wasn’t kidding around. It works! I like that they even put a little “Quick Resume” icon in the upper right corner of the screen to let you know that you won’t have to wait for the entire game to load from scratch.” Renowned content creator, Jeff Grubb also confirmed that he was “-able to jump into 4 different games in under 90 seconds. Totally. It was kind of incredible.

Now, for some real meat and potatoes comparisons I wholly suggest watching Digital Foundry’s extensive testing of these features. Games like Dead or Alive 6 saw a jump from variable 30+ fps to a rock solid and consistent 60fps with cleaner visuals. One more time; These are just raw improvements. None of the tested games have been enhanced by the developers. Where Final Fantasy XV’s Lite Mode saw dips within the 40-30fps range, on the Series X it maintained a buttery smooth 60fps throughout.  

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I, for one, am very excited for the performance benchmarks we are about to see for Next-Gen only titles on the Series X. If you want to take a look at the previews, I’ve included the links below!

Digital Foundry

The Verge, Tom Warren  

Engadget, Jesica Conditt 

Jeff Grub 

IGN, Ryan McCaffrey  

Geoff Keighley 

The Next-Gen Storage Solution

Director of Program Management, Jason Ronald has spoken with Xbox Wire  regarding the portable NVME Storage Expansion Cards that will be usable with both the Series X and Series S. Aside from confirming how easy the cards will be to use (simply plug it into the expansion slot on the back of the console.), he goes into great detail about why and how the SSDs were necessary to deliver the smoothest and fastest data transfer solutions possible.

Of very important note is the reaffirmation that you can still use your existing USB HDDs, up to 3.1, to play your existing library of games as well as to swap Series X/S specific games to and from internal or expanded memory. It’s just another quality of life that continues to drive home Xbox’s Generational focus, something that long time fans will greatly appreciate.

It was also discovered that the Expanded 1TB drives will run a pretty $219.99 USD. Pretty hefty, but to no one’s surprise. NVME drives are still fairly expensive, but will slowly drop in the future. Check the attached Twitter post for more details!

Sculpting Next-Gen Hardware

Xbox Wire Editor in Chief, Will Tuttle has written up a very lengthy and very informative piece of just how much care and thought went into designing the Xbox Series X and Series S. From the get go the design philosophy has been to make the consoles “more accessible, more flexible, and ultimately to seamlessly fit in to the modern lives and living rooms of Xbox fans around the world.”. You can this coming in the simple but functionally impressive structure of each console. With the amount of power and speed humming under the hood, cooling and efficiency were at the top of the list of priorities.

You can read the full article right HERE .

Bethesda Joins the Xbox Game Studios Family

Announced quite literally, moments ago, the official Xbox Twitter account has announced that Microsoft has acquired Bethesda studios. Many have insinuated and guess that this deal may have been on the table for quite some time, but today we have the official verdict. So, what does this mean? Well, any forthcoming IPs coming from the legendary studio will be exclusive to the Xbox Ecosystem and will likely release Day and Date on GamePass.

Bethesda has had some missteps (most recently Fallout 76, which has thankfully seen plenty of positive refinements and updates), but the studio’s pedigree is irrefutable. Dropping news like this just before pre-orders go live tomorrow is a strong, momentum building move and will definitely pay dividends down the road. The next big question is whether The Elder Scrolls 6 will become exclusive or release as a multiplatform title since it’s already in development. You can read more official information on the acquisition right here!

Either way. Awesome gaming news to start the day with!

Your Move, Sony

 Microsoft and Sony have been engaged in what is irrefutably the longest game of chicken the gaming industry has ever seen. Neither side has been willing to play their hand and announce pricing and launch date(s) first. That is, until last night. Tech enthusiast Brad Sams fundamentally broke the internet by unveiling not only the physical design of the Xbox Series S, but its price point as well. Shortly after, Windows Central Gaming confirmed via Twitter not only the information for the Series S, the Series X as well!

Series S: $299.99

Series X: $499.99

Both launching November 10th, 2020. Continue reading “Your Move, Sony”

T’was the Night before Xbox-mas

Let’s cut to the chase. Tomorrow is going to be a pivotal moment in gaming history for MS and the Xbox brand. Ever since Don Mattrick’s damning presentation, Resolution Gate, and innumerable UI updates, it has been an uphill battle for Phil Spencer and the team to lift Xbox from the mud and back on its feet. Thanks to their tenacity, they’ve done exactly that. The Xbox ecosystem is, without question, the most pro-consumer and best value dollar for dollar in gaming right now. There’s just one very important piece of the puzzle missing; Original, High quality, Game of the Year contender IPs. Tomorrow-July 23rd-We get to see if all the studio acquisitions (a whopping 15 so far), the consumer focused marketing and infrastructure changes, a focus on delivering the most powerful console platform to game on, and the wholly successful GamePass + xCloud service(s) can help deliver just that. Continue reading “T’was the Night before Xbox-mas”

Achievements have influenced my enjoyment of Games

There is a long history of developers putting unlockables and secrets in their games to reward the most dedicated and duteous players for their efforts. Everything from finding the Minus World in Super Mario Bros., unearthing the Konami Code, to snagging the best piece of gear in your favorite RPG. Being rewarded for our skills and determination have long been an exemplary way to keep us engaged in the gameplay loop and asking for more. When Microsoft kicked off the 7th Generation of consoles with the Xbox 360, they also introduced us to an innocuous feature called achievements. Little did they know just how influential this system of micro-rewards would become. Continue reading “Achievements have influenced my enjoyment of Games”

The Road to the Next Generation: Series X vs PS5

Last year at the Video Game Awards, Microsoft dropped a megaton on viewers mid-show and revealed their newest entry into the console market: The Xbox Series X. Since then, head of Xbox Division, Phil Spencer, Marketing Manager Aaron Greenberg, and the entire Xbox team have been dolling out chunks of information not only about the new hardware, but about their vision for Xbox Game Studios, the robust services the platform offers, new games, studio acquisitions, and how it all ties together in the Xbox Ecosystem. Where does that leave Sony and the Playstation 5, though? Continue reading “The Road to the Next Generation: Series X vs PS5”