Microsoft Confirms the Xbox Series X & S are “The ONLY Next-Gen Consoles” with FULL RDNA 2 Hardware Support

AMD’s Radeon RX 6000 Series of RDNA 2 GPUs have been revealed today, and following the presentation, Microsoft released an statement of their own. Simply put, the Xbox Series X/S will be the only next-generation consoles “with full hardware support for all the RDNA 2 capabilities AMD showcased today.” This flies directly into the face of those that have been disputing the implementation for months now, and puts the narrative to bed.

The following are some excerpts from the announcement that go into further detail regarding the technology:

“AMD’s latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading. Hardware accelerated DirectX Raytracing, showcased at launch by titles such as Ubisoft’s Watch Dogs: Legion, enables developers to deliver a new level of visual fidelity and immersion through techniques such as realistic lighting, shadows, reflections and acoustics. 

Mesh Shaders can manipulate geometry in real time to provide a high level of fidelity and flexibility that developers have never had before. Sampler Feedback greatly improves memory efficiency by allowing games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it, providing an effective 2.5x memory and bandwidth multiplier beyond the raw hardware capabilities. Sampler Feedback also enables efficient creation and shading of textures on-demand. 

Finally, Variable Rate Shading (VRS) delivers much finer grain control on how developers can leverage the full power of the Xbox Series X|S by enabling developers to focus their GPU resources on the areas of a frame that most benefit without reducing the overall image quality. 

By leveraging techniques like VRS, games such as Gears 5 can see performance increases up to 15% and beyond resulting in higher, more consistent frame rates and resolution at the exact same image quality. All of these next-generation capabilities are available via hardware in both the Xbox Series X and Series S and we are excited for them to also come to PC, providing a common set of features that developers can rely on when developing their games across console and PC.” 

Check the full article Here

On the flip side of things, Sony’s PS5 will feature some Custom RDNA 2 features, but will not be utilized at the Hardware level. 

Preparing for Launch

With just 15 days left before the Global launch of both the XBOX SERIES X & S on Nov. 10th, Microsoft has released an official and comprehensive breakdown of to expect and how to prepare for, what is arguably, one of the Xbox brand’s biggest console launches ever.  

Right away we’re treated to a speedy boot sequence that brings to like the latest UI, as well as the dynamic backgrounds. Via Quick Resume, we jump right into Gears of War 5 which has become a showcase for the how the visual fidelity and overall performance of games can be improved thanks to the Series X’s beefy hardware and software architecture. After a few minutes our hosts snap over to Dirt 5 in literal seconds. If I’m being honest, Quick Resume is probably one of the biggest game changers coming to consoles in this new generation. The feature is akin to using ‘Save State’ when running emulators on PC, or PC games in general. 

After some more gameplay we get into the new Share Button on the controller and just how convenient and quick it is to not only save, but also share your captures. Quite literally, a tap or two of the button is all it takes to being building and sharing your content with friends and the community.

Watching just how smooth and snappy the UI and Storefront are is definitely encouraging and impressive. What’s more; Navigating “My Games & Apps” is quicker than ever. For someone like myself that has literally hundreds of games installed on my internal and external drives, this is truly a Godsend. 

The mini-presentation is just over 14 minutes long and goes over the primaries of what to expect when booting up your new console. While it is disappointing that there wasn’t a quick clip or two of some new gameplay, it wasn’t expected from this video anyway. Microsoft is committed to providing content every week leading up to launch, a strategy that will keep consumers/fans engaged and excited. They’ve also confirmed that there WILL exclusive Series X gameplay footage before launch, so keep it locked here for future updates! 

 

So Fresh and So Clean

With the official launch of the Xbox Series X|S looming in the distance, Microsoft has officially opened Pre-Orders for their new line of controllers. The new accessories are coming in three distinct flavors: Robot White (Comes with Series S), Carbon Black (Tried & True Classic that comes with the Series X), and the infamous Shock Blue which looks very nice and will probably end up in a lot of owner’s homes before the year’s end.

Aside from numerous performance tweaks, both Hardware & Software based, and the new Share Button, anyone familiar with current Xbox Controllers will feel right at home with the new designs. Better yet, each controller will retail for $59.99-MSRP. That’s right; No arbitrary price hike. You get premium, improved products for the same price you’d pay right now. Win-Win. What’s more, if you don’t want/need an extra controller right away, you can still use ALL of your existing accessories with your shiny new Series X|S.

Check the image below for the official landing page!

Official Microsoft Image

Scorn Not Thine Masters

Originally announced back in 2018, Scorn always draws attention whenever it rears its disfigured head from the murky depths of obscurity. With its H.R. Giger inspired aesthetics, grotesque creature and weapon designs, disturbing environmental puzzles, and Bioshock esque thematic design; Scorn is much an enigma as it is one of the most arresting and anticipated games coming in early 2021. 

We now have nearly 14 minutes of raw gameplay footage courtesy of Gamespot, running on-wait for it-The Xbox Series X. This is VERY important because this has been a point of contention for consumers wanting to see those golden letters “Captured on Series X” during previous Xbox events. Thankfully, we have been getting plenty of it by way of games like Assassin’s Creed: Valhalla, Dirt 5, The Falconeer, and Yakuza: Like a Dragon just to name a few.

What we have on offer here with Scorn is nothing short of stunning. The attention to detail in nearly every aspect of the game’s design is absurd. The pulsating walls of the labyrinthine corridors look alive, to the point where you feel compelled to reach out and satisfy your morbid curiosity with a quick touch. Idle animations of the player’s weapons are suggestive and elaborate. This not only impacts gameplay as it makes you conscious of choosing when to reload, but it’s a constant reminder that everything around you is potentially alive.

I, for one, am truly excited to finally discover (hopefully) the nature of Scorn’s world and why things are. I won’t bore you with anymore banter. Check the video and enjoy!  

Genshin Remains Impactful (Gacha Update)

If you told me two weeks ago that Genshin Impact would become my new, favorite leisurely grind, I would’ve raised an eyebrow and go “Are you sure about that?”. Fast forward to the present and I’ve already sunk more time and effort into this Free to Play adventure than most $60 paid titles. Genshin also marks the first time I’ve EVER given a single dime to a Gacha based IP. Now, fully invested in the end-game grind, I have yet to feel any sort of burnout or that I have hit the expected paywall normally associated with F2P games.

I look forward to completing my daily Commissions, running weekly and daily objectives for the Battle Pass, and hunting down the last bits of Geoculus  I need to complete the damn ‘Nine Pillars’ World Quest. Now, we’re on the eve of another update that changes the Pools of characters and weapons we can pull from the Wishing system. The Epitome Invocation gives us the chance to snag new, devastating weapons such as Wolf’s Gravestone and the Sacrificial Greatsword. The real meat n’ potatoes here is the change in potential Heroes. Klee is the headlining star here. With her bombastic combat attributes and unique Talents that are designed to keep Klee at max power as often as possible.

The increased chance to pull Alchemist Sucrose is sure to please fans as she’s become something of a cult favorite. Xingqui and Noelle round out the list of possible improved pulls from the event banner (Don’t sleep on Noelle. She’s actually really good with a solid DPS+Tank build!). Whatever you may be gunning for, there’s something for everyone to look forward to here.

How have your adventures been going? Still grinding away daily? Saving up as many Primogems as you can?

Wear a Raincoat.

Originally only available in Japan, Onee Chanbara Origin has finally released in here in the West. If you’re unfamiliar with the franchise, you assume the role(s) of either the titular sisters or other accompanying characters as you hack and slash your way through hordes of undead, demons, and super villains; all while making it rain buckets of blood. Oh, and it’s fairly…Um…Suggestive with its assets. Nothing like some eye candy while lopping off some limbs, ay?

The combat system is actually quite fun as each character has access to their own set of skills, abilities, and transformation/Rage modes when things get really hairy! You can snag the game on PS4 or Steam today!

The iPhone 12 is on its way

In just two short days, consumers will be able to ravenously duel one another to the death for a chance to pre-order Apple’s shiny new product: The iPhone 12.

So what does the 12 offer over the 11 anyway? For starters, it’s packing a new OLED display with the company’s True Tone tech and a sharper 2,532 by 1,170 resolution. It’s also sporting the same flat-edged design as Apple’s recently announced iPad Air. What’s more, is that it’s thinner and smaller than its predecessor, and if the claims hold true, more durable as well. This newfound durability is attributed to the new Ceramic Shield glass layer over the display that the company says is four times more drop-resistant than the glass on the iPhone 11.

-Apple

The 12 is sporting the latest A14 Bionic chip for its processing power, a unit which Apple claims is 15 percent faster and 30 percent more power-efficient than its A13 silicon. The 12 also comes with 5G network support. For the photographers among us, there’s a new 12-megapixel camera with a fast f/1.6 aperture lens alongside the same ultra-wide camera that was on the iPhone 11. According to Apple, the primary camera improves on low-light performance by 27 percent. You can check out Apple’s official page for a full, detailed breakdown of the phone’s specs.

-Apple

MagSafe is also making a comeback in the form of new magnetic sensors that allow for some interesting repurposing. The tech will allow you to snap a wireless charger directly to the back of the phone. Apple plans to release accessories like credit cardholders that take advantage of this technology in the future. A bit of a facepalm moment was the confirmation that you’ll have to use existing power adapters to charge the phone or buy a new one (Neither of the models announced during Apple’s presentation come with one.) At the very least they’re being nice enough to include a USB-C to Lightning cable for fast charging. So, yay? The iPhone 12 will cost $829 ($30 more if you’re not purchasing it through AT&T or Verizon.). Pre-orders open this Friday, October 16th, with general availability starting on October 23rd.

Venture Where Light Dares not Travel

Bungie has finally raised the curtain on a showcase of the Exotic Weapons and gear that will be coming with the Beyond Light update on Nov. 10th. There’s no solid information on how, where, when these armaments will be acquired, so we can only speculate until the update goes live. I’m sure there will be one or a few tied to a specific quest line and/or the a Raid. It’s nice to see No Time to Explain back in action and the Icefall Mantle looks like a fun utility to throw into the mix. Here’s a list of everything shown in the video:

  • No Time to Explain Pulse Rifle
    • Perk: “Personal Protection Portal”
  • Cloudstrike Sniper Rifle
    • Perk: “Lightning on Precision Hits”
  • The Lament Sword
    • Perk: “Shred Barrier Shields”
  • Salvation’s Grip Grenade Launcher
    • Perk: “Launch Stasis Projectiles”
  • Icefall Mantle Titan Gauntlets
    • Perk: “Replaces Barricade With Overshield”
  • Precious Scars Titan Helmet
    • Perk: “Revive Creates Shielding Aura”
  • Mask of Bakris Hunter Helmet
    • Perk: “Shift Replaces Dodge”
  • Athrys’s Embrace Hunter Gauntlets
    • Perk: “Superior Weighted Knife”
  • Dawn Chorus Warlock Helmet
    • Perk: “Improved Burns and Daybreak Damage”
  • Necrotic Grip Warlock Gauntlets
    • Perk: “Melee Spreads Poison”

For an even more in-depth breakdown, check out Bungie’s own Official Page for more details. 

Should You Pick the Pixel 5?

It’s that time of year again. The time where are current phones start to look less appealing and archaic as brand-spanking new models start trickling in and teasing with more power, better speeds, and even more megapixels for our cameras. Leading the charge is Google’s new Pixel 5. Coming in at $699 it already has the jump on the competition in regards to affordability. That’s 30% cheaper on average than the other leading brand, the Galaxy S20 and the iPhone 11 Pro

So, the price is pretty good, but does it offer the performance and features to contend with the big boys? Yes and no. In fact, the Pixel 5 is what I would call a very solid middle ground for someone looking to upgrade to high end device without obliterating their bank account. Sporting 2.4 GHz octa-core processor with 8 GBs of RAM and the Adreno 620 GPU, the Pixel 5 falls just a little behind the other two in raw speed, but offers power and efficiency in a familiar package. 

DESIGN

In terms of form factor and overall aesthetic, the Pixel 5 is very similar to its Google branded brothers and sisters of the past few years. So, don’t expect any crazy or bold revision to the outer hardware. Of note is the rear-mounted Pixel Imprint fingerprint sensor and the square camera module sporting dual optics.

DISPLAY

The 90Hz refresh rate has made a return which may or may not be to some people’s chagrin. However, it does mean that you get the smoothness and clarity full HD-OLED display without the taxing drain on battery life. 

CAMERA

The primary 12.2-megapixel lens is a mainstay in the Pixel brand; it’s been around since the Pixel 2 days, and Google mostly relies on software enhancements to continually improve its output.

The secondary lens is a new 16-MP ultrawide camera this time around; replacing the telephoto lens employed in last year’s version. Google was criticized by some for offering a telephoto lens with a very slight optical zoom advantage in the Pixel 4, rather than an ultrawide lens that might’ve been more useful to owners.

The Pixel 5 still benefits from Google’s Super Res Zoom tech, which employs artificial intelligence to digitally zoom without losing detail. Super Res Zoom is capable of producing some impressive results, often times indistinguishable from what you’d get using optical zoom, so the lack of dedicated optics isn’t much of a bother.

 

Night Sight  is new to Portrait Mode as well as the Portrait Light feature that lets you adjust the light striking your face, even post capture. From within Google Photos app, you’ll be able to add Portrait Light effects to photos that have been collecting dust in your folders for ages. Rounding out the package are three new video stabilization modes that should help those that often find their footage ruined by shaky hands.

pixel 5 leak

PERFORMANCE

Sporting a Snapdragon 765G chipset, the Pixel 5 is coming with a fairly powerful CPU. It’s not as quick as the Snapdragon 865 inside modern Androids however. In fact, it’s not even as powerful as the Snapdragon 855 inside the now-defunct Pixel 4 and Pixel 4 XL. Nevertheless, the Snapdragon 765G will be enough to support Google’s A.I. based features, like Call Screen, as well as the new Hold For Me function. With this feature, the Pixel 5 will be able to wait on the line for you when you’re on hold, and notify you when someone becomes available on the other end.

Below is a chart with a stat breakdown of the Pixel 5 versus its direct competition. What do you think? Interested? Already Pre-Ordered? Is the Pixel 5 even much of an upgrade at this point? Who knows. I suppose that’s entirely up to the consumer.

 

Pixel 5

Galaxy S20

iPhone 11 Pro

Pricing

$699

Starts at $999

$999 / $1149 / $1349

Dimensions

144.7 x 70.4 x 8 mm (5.7 x 2.8 x 0.3 inches)

151.7 x 69.1 x 7.9 mm (5.97 x 2.72 x 0.31 inches)

144 x 71.4 x 8.1 mm (5.67 x 2.81 x 0.32 inches)

Weight

151g (5.33 ounces)

163g (5.75 ounces)

188g (6.63 ounces)

Screen size

6 inches (152.4 mm)

6.2 inches (157.58 mm)

5.8 inches (147.32 mm)

Screen resolution

2,340 x 1,080 (432 ppi)

3,040 x 1,440 (563 ppi)

2,436 x 1,125 (458 ppi)

Screen type

FHD+ Flexible OLED

Quad HD+ Dynamic AMOLED 2X

Super Retina XDR OLED

Battery

4,080 mAh

4,000 mAh

Up to 18 hours of video playback

Internal storage

128 GB

128 GB

64 / 256 / 512 GB

External storage

None

micro SD

None

Rear camera(s)

Two cameras:
Ultrawide, 16MP, f/2.2
Dual-pixel, 12.2MP, f/1.7

Three cameras:
Ultrawide, 12MP, f/2.2
Wide, 12MP, f/1.8
Telephoto, 64MP, f/2.0

Three cameras:
Ultrawide, 12MP, f/2.4
Wide, 12MP, f/1.8
Telephoto, 12MP, f/2.0

Front camera(s)

8MP, f/2.0

10MP, f/2.2

12MP, f/2.2

Video capture

4K at 60 fps

8K

4K at 60 fps

SoC

Qualcomm 765G

Samsung Exynos 9825

Apple A13 Bionic

CPU

2.4 GHz octa-core

2.7 GHz octa-core

2.65 GHz hexa-core

GPU

Adreno 620

ARM Mali-G76 MP12

unnamed quad-core

RAM

8 GB

12 GB

4 GB

WiFi

Dual band, 802.11ac

Dual band, 802.11ac/ax

Dual band, 802.11ac/ax

Bluetooth

v5.0

v5.0

v5.0

NFC

Yes

Yes

Yes

Operating system

Android 11

Android 10

iOS 13

Other features

IP68 certified, USB-C, Qi wireless charging

IP68 certified, USB-C, WPC/PMA wireless charging

IP68 certified, Lightning connector, Qi wireless charging

 

Speed. Power. Efficiency.

The embargo on the preview builds of the Xbox Series X and Series S has been lifted; well, for most of its functionality and Backwards Compatible features (We have to wait a bit more for Next-Gen only games running natively.), but already the impressions have been nothing short of invigorating. 

Media outlets and figure heads such as Digital Foundry, Engagdet, The Verge, Geoff Keighley, Jeff Grubb, and IGN’s Ryan McCaffrey have been chiming in with the time they’ve spent putting the Series X through its paces thus far. Since they were all restricted to certain features such as Quick Resume, specific UI functionality and only able to play Backwards Compatible games they are limited to exactly what they can report, but what they have is overwhelmingly positive. The overall consensus is that the Series X is not only super fast, but it’s also whisper quiet and wholly efficient.

Xbox Series X

Jesica Conditt from Engadget stated after trying out  Remedy’s Control “-booting up a scene on Xbox One takes 30 to 38 seconds, while the same scene on Series X consistently takes just 9 seconds, 10 at the most. This ratio rings true for most games I’ve tested, and it’s significantly changed the way I interact with the new console overall.“. These are just raw improvements thanks to the SSD and I/O solutions as well. Any devs that decide to add a little extra TLC to their existing titles can do so  and really crank up the performance and visual fidelity. 

Tom Warren from The Verge provided a nice breakdown (posted below) of load time comparisons for the games he tested out. Across the board you can see a nearly 50% decrease in load times, with big games like Red Dead Redemption 2 having almost a full minute shaved off. Again, this is all just raw performance boosts from running on the Series X. 

XBOX SERIES X LOAD TIMES

Game Xbox Series X Xbox One X
CoD: Warzone 16 seconds 21 seconds
Red Dead Redemption 2 52 seconds 1 min, 35 seconds
The Outer Worlds 6 seconds 27 seconds
Evil Within 2 33 seconds 43 seconds
Sea of Thieves 20 seconds 1 min, 21 seconds
Warframe 25 seconds 1 min, 31 seconds
AC: Odyssey 30 seconds 1 min, 7 seconds
No Man’s Sky 1 min, 27 seconds 2 mins, 13 seconds
Destiny 2 43 seconds 1 min, 52 seconds

Why is this dedication to a quality Backwards Compatible solution so important though? Don’t we buy new consoles to play new games? Yes, we do. However, you’d be hard pressed to find anyone that games consistently whom does not have an extensive backlog. There will be millions of Xbox owners that have a metric ton of physical and digital games sitting in their backlog. The Series X and S are offering them improved versions of those games at no additional cost beyond buying the console. This increases the value of current and older gen games by virtue of making them even more appealing to the consumer.

I can go on record and say that I have dozens fully sealed and unfinished games I’m holding off on to boot up on my Series X, simply because I know they will play and perform better there. My digital library is another beast entirely that may never be fully conquered. 

On the subject of Quick Resume, IGN’s Ryan McCaffrey had this to say: “I tried out Quick Resume, and Microsoft wasn’t kidding around. It works! I like that they even put a little “Quick Resume” icon in the upper right corner of the screen to let you know that you won’t have to wait for the entire game to load from scratch.” Renowned content creator, Jeff Grubb also confirmed that he was “-able to jump into 4 different games in under 90 seconds. Totally. It was kind of incredible.

Now, for some real meat and potatoes comparisons I wholly suggest watching Digital Foundry’s extensive testing of these features. Games like Dead or Alive 6 saw a jump from variable 30+ fps to a rock solid and consistent 60fps with cleaner visuals. One more time; These are just raw improvements. None of the tested games have been enhanced by the developers. Where Final Fantasy XV’s Lite Mode saw dips within the 40-30fps range, on the Series X it maintained a buttery smooth 60fps throughout.  

Image

I, for one, am very excited for the performance benchmarks we are about to see for Next-Gen only titles on the Series X. If you want to take a look at the previews, I’ve included the links below!

Digital Foundry

The Verge, Tom Warren  

Engadget, Jesica Conditt 

Jeff Grub 

IGN, Ryan McCaffrey  

Geoff Keighley