Over the span of 7 years, the Xbox brand has been transformed into an entity almost unrecognizable from its 2013 self. The massive undertaking of accruing lost MindShare and rejuvenating the gaming division was not a simple task, but was one that Phil Spencer and the wholly dedicated team at Microsoft’s Xbox division were more than up to.
The official GamePass account on Twitter announced today that the titular Baseball franchise, MLB: The Show would be launching Day and Date on GamePass for the Xbox. This includes both the Xbox One and Series X version of the game. Coming off the excitement of recently launched Outriders being in GamePass as well, we have a very important precedent that is being set not only for the service, but the Xbox Ecosystem as a whole.
Xbox has been cementing itself as ‘the’ place to play for console play-no-for gamers in general, at an incredibly staggering rate. Cross-platform saves for games available on PC and console, heavy support for Cross-play, an impressive Backwards Compatible structure that sees 4 generations of games given new life, legacy support for existing accessories, and a very solid mobile gaming solution are just some of the highlights one will experience being in the Xbox ecosystem. However, there is one very important piece that completes the puzzle. That piece is GamePass.
Being available on PC, Console, and Mobile means that you are able to access a huge library of games, old and new, virtually anywhere and in anyway that is most preferable to you. For less than the cost of a Premium Netflix subscription (Currently $17.99, whereas GP Ultimate is $14.99.) you have unlimited access to every game available in the service, can collect Perks and Rewards for other services and games, and will receive discounts on games and add-ons among other things.
This isn’t even mentioning the acquisition of Bethesda and Zenimax that has now put hit titles like Doom: Eternal, the Wolfenstein series, and even underappreciated gems like Prey back into the service with the benefit of the Series X|S’s FPS boost and performance enhancements. I know this all reads like some kind of ad for GamePass, and maybe it ultimately is, but that’s because the service and what Microsoft is doing with it is just that good.
https://youtu.be/oWLQUse0oYg
Seeing what GP has become from its ‘very’ humble beginnings of only a handful of games and a mission is remarkable. What’s more is that there’s no reason to be concerned with whether the platform is sustainable and beneficial for developers since time and time again, studios have come forth and praised the service. Case in point: If video games are the entertainment equivalent of your favorite foods, then GamePass is the buffet made up of all your favorite dishes plus a bevvy of treats that may have never thought to try before. Don’t just take my word for it. Try it out for a month. Go in with no expectations, start playing games, and see what happens.
We’re finally here. Both the XBOX Series X and S are out in the wild, being delivered to those lucky enough to pre-order and being crammed into eager consumer’s digital carts. It’s been when helluva’ year, but let’s bask in this moment of happiness for as long as we can (This is a BIG week for gaming!). To really kick things off, Microsoft is holding a launch day event that will be streamed live.
There will be announcements, guest speakers, a wealth of gameplay footage, and maybe even some surprises! Here are a few words from Phil Spencer:
“Think of our livestream celebration as a companion to your gaming plans for the day. We’ll host “Let’s Play” segments with the creators, showcase special launch highlights from around the globe and harness the power of gaming to raise vital funds for great causes. This will be a moment of play, not press releases, as next generation consoles begin to land in the hands of players around the world. Instead of big announcements, we will mark the beginning of a new era by gaming alongside one another. We will take this moment to have some fun and look forward to having you join us.”
The show will be streaming TODAY starting at 11:00 am PST/2:00 pm EST.
It’s an awesome time to be invested in the gaming industry and you’d be kidding yourself if you think the massive strides that were made to recover from 2013 haven’t impacted the Xbox brand AND the industry as a whole. That’s neither here nor there now. It’s time to enjoy the present and be excited for the future!
If you told me two weeks ago that Genshin Impact would become my new, favorite leisurely grind, I would’ve raised an eyebrow and go “Are you sure about that?”. Fast forward to the present and I’ve already sunk more time and effort into this Free to Play adventure than most $60 paid titles. Genshin also marks the first time I’ve EVER given a single dime to a Gacha based IP. Now, fully invested in the end-game grind, I have yet to feel any sort of burnout or that I have hit the expected paywall normally associated with F2P games.
I look forward to completing my daily Commissions, running weekly and daily objectives for the Battle Pass, and hunting down the last bits of Geoculus I need to complete the damn ‘Nine Pillars’ World Quest. Now, we’re on the eve of another update that changes the Pools of characters and weapons we can pull from the Wishing system. The Epitome Invocation gives us the chance to snag new, devastating weapons such as Wolf’s Gravestone and the Sacrificial Greatsword. The real meat n’ potatoes here is the change in potential Heroes. Kleeis the headlining star here. With her bombastic combat attributes and unique Talents that are designed to keep Klee at max power as often as possible.
Dear Travelers:
The new event wish "Sparkling Steps" is about to begin!
The increased chance to pull Alchemist Sucroseis sure to please fans as she’s become something of a cult favorite. Xingqui and Noelle round out the list of possible improved pulls from the event banner (Don’t sleep on Noelle. She’s actually really good with a solid DPS+Tank build!). Whatever you may be gunning for, there’s something for everyone to look forward to here.
Dear Travelers:
The new event wish "Epitome Invocation" is about to begin! Time to stock up on weapons and characters to increase your combat readiness!
In just two short days, consumers will be able to ravenously duel one another to the death for a chance to pre-order Apple’s shiny new product: The iPhone 12.
So what does the 12 offer over the 11 anyway? For starters, it’s packing a new OLED display with the company’s True Tone tech and a sharper 2,532 by 1,170 resolution. It’s also sporting the same flat-edged design as Apple’s recently announced iPad Air. What’s more, is that it’s thinner and smaller than its predecessor, and if the claims hold true, more durable as well. This newfound durability is attributed to the new Ceramic Shield glass layer over the display that the company says is four times more drop-resistant than the glass on the iPhone 11.
The 12 is sporting the latest A14 Bionic chip for its processing power, a unit which Apple claims is 15 percent faster and 30 percent more power-efficient than its A13 silicon. The 12 also comes with 5G network support. For the photographers among us, there’s a new 12-megapixel camera with a fast f/1.6 aperture lens alongside the same ultra-wide camera that was on the iPhone 11. According to Apple, the primary camera improves on low-light performance by 27 percent. You can check out Apple’s official page for a full, detailed breakdown of the phone’s specs.
MagSafe is also making a comeback in the form of new magnetic sensors that allow for some interesting repurposing. The tech will allow you to snap a wireless charger directly to the back of the phone. Apple plans to release accessories like credit cardholders that take advantage of this technology in the future. A bit of a facepalm moment was the confirmation that you’ll have to use existing power adapters to charge the phone or buy a new one (Neither of the models announced during Apple’s presentation come with one.) At the very least they’re being nice enough to include a USB-C to Lightning cable for fast charging. So, yay? The iPhone 12 will cost $829 ($30 more if you’re not purchasing it through AT&T or Verizon.). Pre-orders open this Friday, October 16th, with general availability starting on October 23rd.
When miHoYo revealed Genshin Impact back in June last year I was mildly interested. Considering their previous work in the forms of Collapse Academy , Undecided Book Event, & the more recent Honkai Impact, I suspected Genshin would be more of the same but with an improved level of visual fidelity. As more details began to emerge along with gameplay footage and various story elements I started to realize that while I was right on the surface level, I was wholly unprepared for what the final product actually would be.
Synopsis
The main story revolves around your choice of one of two siblings who have been separated from one another and cast into different worlds by an all powerful and seemingly malicious Deity. Along your quest you begin to unravel the mysteries of this new world, become involved in a political tug of war, learn the nature of your powers and why they resonate so differently here, and fight. A lot. There’s more to it than that of course, but giving any extra details would spoil the plot pretty quickly.
Visuals + Presentation
From the moment you gain full control of your character, start running around, get into some combat, and familiarize yourself with the UI there is an immediate sense of fluidity. Basic attacks, skills, and ambient effects are bright, colorful, detailed, and bring nearly every interaction you have with the world to life. The brunt of my time playing the game has been on PC, where I get to enjoy a consistent 60fps, high res textures, AA effects, and more. The art style is reminiscent of many popular JRPGs with its vibrant color palette, sharp and clean looking models, and flamboyant animations.
The world itself is huge and densely packed. Thanks to an impressive Depth of Field you can stand atop the highest point you can find, pan the camera, and discern any number of interesting locales that might be worth visiting in the distance. Rolling hills are filled with fanning blades of grass, wisps of dancing wind, dozens of varieties of flora and fauna (The majority of which you can collect and hunt), a beautiful sky box with a lovely day and night cycle, and unique structures that-more often than not-house worthwhile secrets and adventures.
Your exploration and questing is accompanied by a surprisingly beautiful soundtrack. Orchestrated strings and woodwind pieces energize your forays during the day time, while white key piano notes create a somber, but comforting ambiance while the hush of night descends upon the world. I was genuinely surprised as the score changed in intensity depending on the type of opposition before you. Weaker mobs are accompanied by an almost whimsical and amusing jingle, while bosses and elite encounters feature thundering percussions, rapid strings, blaring horns, and epic choirs to that really ramp up the excitement.
If you’re playing on mobile it’s worth noting that-depending on your device-you have access to many of the same fidelity features that you do PC. On the iPhone Xs Max I tested the game out on I was able to push the A12 Bionic Hexacore processor to get 60fps while turning down/off Blur and lowering some settings to medium. All the while the game’s aesthetic shone through vibrantly on the 1125p OLED screen. The PS4 version is unfortunately not as optimized (yet) and tends to stutter while trying to maintain 30fps while also lacking any real options to adjust visual fidelity. It’s far from bad, but if you have a mid-grade PC or better, I would suggest going that route for the cleanest and most enjoyable presentation.
I cannot tell you often I’ve ventured off the beaten path and just ‘absorbed’ the world around me while listening to the whispers of the wind and comforting melodies of the wonderful soundtrack. The design team has crafted environments that continue to draw you in with the promise of rewards and discoveries, and always manage to make good on those promises. Even long after you’ve searched in countless nooks and crannies.
Gameplay + Combat
Now we get into the nitty gritty of this whole piece. I’m going to address the immediate and ginormous elephant in the room. Yes, this game looks like and has a lot of inspiration taken from The Legend of Zelda: Breath of the Wild. In fact, miHoYo has gone on record stating as much. Everything from the ‘If you see it, you can climb it’ mechanic, to the use of gliders, cooking, resource gathering, the hand painted psuedo cell shaded art style, and even some of the basic enemy designs (looking at you Hilichurls) seem like they were lifted directly from BOTW. However, the similarities end right where they begin.
Combat and progression is at the heart of Genshin Impact. This is very much an Action/JRPG so the genre staples of leveling characters, acquiring skills and abilities, stat crunching, and rounding out your party members are all here. While questing gives you large chunks of experience and resources, you will undoubtedly find yourself scouring the world for chests bursting with loot, diving into instanced dungeons to acquire coveted artifacts and leveling resources, taking down huge Elite enemies, and generally unearthing as many secrets as you can stand.
Battles are fast paced, chaotic, and generally a lot of fun. Depending on your character archetype you have access to Swords, Spears, Spell books, Bows, Blunt weapons, and Giant Claymores. You can pull off combos, charged attacks, unique flourishes based on the timing of your input, and exploit the game’s unique spin on its elemental system. Combining elemental attacks can have devastating effects and really turn the tide of battle. Fire + Water causes Vaporize, Ground + Ice cause Crystallize, Hydro + Shock afflicts the enemy with an electrified debuff that causes damage over time, so on and so forth.
It didn’t take long before I was reflexively swapping characters in and out mid-combo to take advantage of an elemental buff, dodging dangerous attacks, and simply being doing cool things just to see if I could. Boss battles are equally exciting as they come with pre-rendered and in-game cutscenes, unique theme music, and a fair spike in challenge. Without being specific, Boreal is still one of my favorite encounters in the game so far, and when you get there, you’ll know why.
Each time you discover a new mechanic, item, or enemy the game gives you a prompt with an explanation of what it is and how it all works. The immediacy of this method is tried and true as it allows you to apply that knowledge as soon as you get back to the action. Experimentation is rewarded and very much recommended. It all serves to keep you engaged in the grind.
You see, Genshin Impact’s world is incredibly large and incredibly dense. The latter part is very important. While there is certainly a fare bit of traveling on foot, in the 30+ or so hours I’ve played I never went very long without running into or spotting a guarded chest, environmental puzzle waiting to be solved, an NPC bearing a side-quest, hidden secret location(s) with their own sub-quests, and any number unique of locales to explore. There is always something to see, do, and collect. This is a hallmark of Genshin’s gameplay loop where everything you do and pickup has a purpose.
Every chest you open, every resource/piece of gear you collect, and every quest you complete contributes to your party’s base Exp. as well as your Adventure Rank. Your Adventure Rank is very important as it acts as a sort of buffer to how quickly the game opens up its more advanced elements to you. In fact, unless you read the information prior you would never know there was a Battle Pass that can only be accessed once you acquire Adventure Rank 20 (More on that in a bit). Now, you might be thinking “Well, that doesn’t sound good. The game is restricting me and forcing me to grind!”. Normally, I would agree were it not for quickly your rank grows simply by virtue of just playing the game.
Genshin’s progression can also be a bit of a doozy if you aren’t accustomed to stat crunching and resource managing in RPGs. Aside from general Exp, you can level up your characters via Writs with three forms of rarity (Traveler, Adventurer, and Hero). Once you achieve the predetermined level cap, you can then Ascend your character to unlock the next set of levels. Each Ascension requires rarer items and more Exp. the higher you go, but comes with a substantial boost to strength while opening the door for more abilities and skills. Hang on though, now you have to level up your weapons and artifacts! That’s right, even individual weapons can grow and Ascend.
This is done by feeding them Ore you acquire throughout your adventure as well as duplicate and lower grade weapons you have no need of. What’s more is that weapons can be Refined with duplicates of its type for a max rank of 5 where you unlock an extra ability and/or stat boost for said weapon. Artifacts are a little different in that they can only be enhanced using other artifacts, but the benefits of doing so are worthwhile. You can equip a total of five artifacts to each character, all with their own individual buffs and stat bonuses. Better yet, there set bonuses for each type that give you an even greater stat boost for equipping between 2-4 pieces from the set.
We haven’t even touched on character Talents, Constellations, Friendship levels, etc. and if it all feels overwhelming to read, rest assured that the game does a solid job of onboarding the player to all of its mechanics. It doesn’t take long before you find your favorite weapons, artifacts sets, and start power leveling them to crush the opposition. It’s all purposeful and entertaining. Everything in your inventory is useful, and that’s rare.
Oh, did I mention there’s Drop in/Drop out Co-Op? Yep. Once you unlock the feature you can go enjoy adventures and merriment with friends and/or strangers. Tackle dungeons, chill in the city and enjoy some drinks, or run through the hills murdering everything in your path. One of my more memorable moments was joining some strangers for a bit of dungeon diving, then heading back to Mondstadt (The first major city you visit) and sitting at the cafe’ just enjoying the experience.
Enter The Gacha
Here we go. This is where the game falls apart. This is where the cash grab- Wait, did miHoYo completely subvert expectations and find a way to implement a Gacha system in the least obtrusive way possible? For the most part, yes. I will go on record admitting that I am the last person to seek out a game with a Gacha system at the core of its gameplay. I find that the Gacha usually guides the game design rather than the other way around and inevitably slams the player into a dubious paywall long before they’ve truly started enjoying the game. This…Is not the case with Genshin Impact.
Yes, the majority of the playable characters (24 currently) are locked away in the Gacha and being able to play them temporarily during certain missions or special events is a clever way to entice you to reach for your wallet. However, through the use of the in-game Primogem currency, you never have to spend a single dime to take advantage of any of the paid systems. You obtain Primogems via questing, finding loot, and completing tasks throughout the world. From there you can convert these gems into Wishing Stars that fuel the Gacha roulette system, purchase rare materials, or even use them to bypass tiers in the Battle Pass. That’s right, not only does the Battle Pass feature a Free and Paid tier, but you can boost your progress, again, without spending any real money.
Is the system perfect? No. The best and coolest characters are unfortunately blocked by an RNG mechanic which can prove frustrating if you have your eyes set on a specific one. That said, it doesn’t mean you NEED any of the extra characters as the game provides you with a well rounded party through quest progress and even offers some freebies via special events. There are plenty of offers and tantalizing packs to spend your money on, and for the most part, they all seem priced fairly or at least at the average cost you would expect from such a monetary system. I must reiterate that this is all considering that the entire game is Free and you have access to all of its systems regardless of whether you wish to spend any money.
Roundup
If I’m being honest, I was very tempted to make this a comparison article between Genshin Impact and LOZ: Breath of the Wild. Ultimately, I decided it was a disservice to just how good Genshin is to do so. In the 30+ hours I’ve sunk into the game since launch I’ve experienced nearly every single element that I so desperately wanted from BOTW, but never got. I’ll save a deep dive of the comparisons for another time. For now, if I were to give Genshin Impact a proper rating I would gladly give it a solid 9/10. There is a lot of content and a very addictive gameplay loop on offer for the astounding price of $0.
Genshin Impact has hit the ground running and taken communities by storm. Streamers are pushing record numbers, YouTube creators are posting consistent videos, and the player base is already skyrocketing well into the millions. I can say that every accolade is well earned. It’s actually criminal that the game is completely free and I wholly recommend that everyone try it at least once. You can download it on PC, iOS, Android, and PS4 today!
It’s that time of year again. The time where are current phones start to look less appealing and archaic as brand-spanking new models start trickling in and teasing with more power, better speeds, and even more megapixels for our cameras. Leading the charge is Google’s new Pixel 5. Coming in at $699 it already has the jump on the competition in regards to affordability. That’s 30% cheaper on average than the other leading brand, the Galaxy S20and the iPhone 11 Pro.
So, the price is pretty good, but does it offer the performance and features to contend with the big boys? Yes and no. In fact, the Pixel 5 is what I would call a very solid middle ground for someone looking to upgrade to high end device without obliterating their bank account. Sporting 2.4 GHz octa-core processor with 8 GBs of RAM and the Adreno 620 GPU, the Pixel 5 falls just a little behind the other two in raw speed, but offers power and efficiency in a familiar package.
DESIGN
In terms of form factor and overall aesthetic, the Pixel 5 is very similar to its Google branded brothers and sisters of the past few years. So, don’t expect any crazy or bold revision to the outer hardware. Of note is the rear-mounted Pixel Imprint fingerprint sensor and the square camera module sporting dual optics.
DISPLAY
The 90Hz refresh rate has made a return which may or may not be to some people’s chagrin. However, it does mean that you get the smoothness and clarity full HD-OLED display without the taxing drain on battery life.
CAMERA
The primary 12.2-megapixel lens is a mainstay in the Pixel brand; it’s been around since the Pixel 2 days, and Google mostly relies on software enhancements to continually improve its output.
The secondary lens is a new 16-MP ultrawide camera this time around; replacing the telephoto lens employed in last year’s version. Google was criticized by some for offering a telephoto lens with a very slight optical zoom advantage in the Pixel 4, rather than an ultrawide lens that might’ve been more useful to owners.
The Pixel 5 still benefits from Google’s Super Res Zoom tech, which employs artificial intelligence to digitally zoom without losing detail. Super Res Zoom is capable of producing some impressive results, often times indistinguishable from what you’d get using optical zoom, so the lack of dedicated optics isn’t much of a bother.
Night Sight is new to Portrait Mode as well as the Portrait Light feature that lets you adjust the light striking your face, even post capture. From within Google Photos app, you’ll be able to add Portrait Light effects to photos that have been collecting dust in your folders for ages. Rounding out the package are three new video stabilization modes that should help those that often find their footage ruined by shaky hands.
PERFORMANCE
Sporting a Snapdragon 765G chipset, the Pixel 5 is coming with a fairly powerful CPU. It’s not as quick as the Snapdragon 865 inside modern Androids however. In fact, it’s not even as powerful as the Snapdragon 855 inside the now-defunct Pixel 4 and Pixel 4 XL. Nevertheless, the Snapdragon 765G will be enough to support Google’s A.I. based features, like Call Screen, as well as the new Hold For Me function. With this feature, the Pixel 5 will be able to wait on the line for you when you’re on hold, and notify you when someone becomes available on the other end.
Below is a chart with a stat breakdown of the Pixel 5 versus its direct competition. What do you think? Interested? Already Pre-Ordered? Is the Pixel 5 even much of an upgrade at this point? Who knows. I suppose that’s entirely up to the consumer.
First announced back in 2019, studio miHoYo’s Genshin Impact has finally arrived for iOS, Android, PC, and the PS4. While a Switch version has been confirmed, a specific date is yet to be set. The game features vibrant, detailed visuals, an open world to explore, fast and stylish combat, and a wealth of quests to complete along side what is to be a grand and engrossing narrative. Oh, and it’s also Free-to-Play. If your first impression is “Hey…This reminds of Breath of the Wild…” trust me, you’re not alone. The aesthetic is strikingly similar, but that’s where the similarities end.
Genshin Impact is a much faster and over the top experience with flourishes, big special attacks, a wide variety of enemy designs, and multiple unique characters to take into combat. I’d be hard pressed to believe that many people won’t actually enjoy this more than BOTW (myself unabashedly included). Either way, it’s F2P and is absolutely worth trying out.
Microsoft and Sony have been engaged in what is irrefutably the longest game of chicken the gaming industry has ever seen. Neither side has been willing to play their hand and announce pricing and launch date(s) first. That is, until last night. Tech enthusiast Brad Sams fundamentally broke the internet by unveiling not only the physical design of the Xbox Series S, but its price point as well. Shortly after, Windows Central Gamingconfirmed via Twitter not only the information for the Series S, the Series X as well!
Analogue have been making quite the name for themselves by specializing in the development of quality, retro inspired devices that allow you to use the original cartridges for your favorite platforms of yesteryear. Not only this, but each device from the Mega SG to the NT mini sports a slew of enhancements such as 1080p resolution, zero latency input, onboard quality control applications, and support for each system’s original RGB and/or composite formats. Just to name a few. Now, they’re about to release their newest creation: The Analogue Pocket. Let’s take a look, shall we? Continue reading “The Analogue-Pocket is the ‘Do it All’ Portable you didn’t know you wanted”
Let’s cut to the chase. Tomorrow is going to be a pivotal moment in gaming history for MS and the Xbox brand. Ever since Don Mattrick’s damning presentation, Resolution Gate, and innumerable UI updates, it has been an uphill battle for Phil Spencer and the team to lift Xbox from the mud and back on its feet. Thanks to their tenacity, they’ve done exactly that. The Xbox ecosystem is, without question, the most pro-consumer and best value dollar for dollar in gaming right now. There’s just one very important piece of the puzzle missing; Original, High quality, Game of the Year contender IPs. Tomorrow-July 23rd-We get to see if all the studio acquisitions (a whopping 15 so far), the consumer focused marketing and infrastructure changes, a focus on delivering the most powerful console platform to game on, and the wholly successful GamePass + xCloud service(s) can help deliver just that. Continue reading “T’was the Night before Xbox-mas”