Don’t Pass on GamePass

Over the span of 7 years, the Xbox brand has been transformed into an entity almost unrecognizable from its 2013 self. The massive undertaking of accruing lost MindShare and rejuvenating the gaming division was not a simple task, but was one that Phil Spencer and the wholly dedicated team at Microsoft’s Xbox division were more than up to. 

The official GamePass account on Twitter announced today that the titular Baseball franchise, MLB: The Show would be launching Day and Date on GamePass for the Xbox. This includes both the Xbox One and Series X version of the game. Coming off the excitement of recently launched Outriders being in GamePass as well, we have a very important precedent that is being set not only for the service, but the Xbox Ecosystem as a whole. 

Outriders

Xbox has been cementing itself as ‘the’ place to play for console play-no-for gamers in general, at an incredibly staggering rate. Cross-platform saves for games available on PC and console, heavy support for Cross-play, an impressive Backwards Compatible structure that sees 4 generations of games given new life, legacy support for existing accessories, and a very solid mobile gaming solution are just some of the highlights one will experience being in the Xbox ecosystem. However, there is one very important piece that completes the puzzle. That piece is GamePass.

Being available on PC, Console, and Mobile means that you are able to access a huge library of games, old and new, virtually anywhere and in anyway that is most preferable to you. For less than the cost of a Premium Netflix subscription (Currently $17.99, whereas GP Ultimate is $14.99.) you have unlimited access to every game available in the service, can collect Perks and Rewards for other services and games, and will receive discounts on games and add-ons among other things. 

This isn’t even mentioning the acquisition of Bethesda and Zenimax that has now put hit titles like Doom: Eternal, the Wolfenstein series, and even underappreciated gems like Prey back into the service with the benefit of the Series X|S’s FPS boost and performance enhancements. I know this all reads like some kind of ad for GamePass, and maybe it ultimately is, but that’s because the service and what Microsoft is doing with it is just that good.

https://youtu.be/oWLQUse0oYg

Seeing what GP has become from its ‘very’ humble beginnings of only a handful of games and a mission is remarkable. What’s more is that there’s no reason to be concerned with whether the platform is sustainable and beneficial for developers since time and time again, studios have come forth and praised the service. Case in point: If video games are the entertainment equivalent of your favorite foods, then GamePass is the buffet made up of all your favorite dishes plus a bevvy of treats that may have never thought to try before. Don’t just take my word for it. Try it out for a month. Go in with no expectations, start playing games, and see what happens.   

Fight On. Killer Instinct Lives.

Last night was a treat for fighting game enthusiasts. Particularly those of us fond of a little old game called Killer Instinct. Fans were treated to one of the most exciting fighting game tournaments thanks to a collaboration between streaming platform Twitch’s Twitch Rivals division, super popular content creator, streamer, and longtime advocate of the FGC (Fighting Game Community), Maximillian Dood, and numerous other supporters. 

The premise was simple: Get 32 of some of the best Killer Instinct players and host an online tournament to not only generate some excitement, but also remind people of how good of a game the 2013 Killer Instinct is (and also give the Winners and Top Placers a nice little cash prize.). What we got was a rather professional tourney complete with energetic commentary, documentary snippets, and interviews that highlighted the production process and what actually went on behind the scenes of the game’s development process. This was the icing on the cake as we were treated to some of the highest level of play you’ve ever witnessed in a fighting game. 

Buy Killer Instinct: Combo Breaker Add-On - Microsoft Store
Killer Instinct’s reboot debuted in 2013 with a humble 6 man roster, but quickly began evolving into something far more.

 

Longtime players like @WheelsFGC, @NickyFGC, @CharbokFGC, @XiBassiX, @Hologrammmxx1, and so many others brought nothing less than their best to put on a show like no other. It’s always a personal treat for me to see and interact with longtime players and community members during these events. When it comes to Killer Instinct, participating in a tournament feels more like gathering friends and family together for a Super Bowl party than watching your typical online event. 

Ever since the reboot debuted all the way back in 2013 (Has it really been 8 years already?!) a very passionate and dedicated community was formed around KI. From its humble beginnings with a 6 man roster in Season 1 which eventually evolved into its insanely diverse and eccentric cast of 29, Killer Instinct was always supported by a seemingly ravenous community that remained hungry for more content.  Of the 29 available fighters, we saw 18  of them on display last night; more than half of the roster. This speaks to how well designed the entire cast is, as there is quite literally someone for every type of player here.

See the source image
The Wolf and the Spider.

 

The most important takeaways from last night’s festivities is that Killer Instinct is very much alive and still has a lot to offer newcomers and veterans alike. Not only this, but as over 43K viewers tuned in on an unassumingly ordinary Monday evening, it shows Microsoft that the IP still has a magnetic draw. 

 

With the exception of the recent update that improved the game’s performance for the Series X/S consoles in Oct. 2020, Killer Instinct had largely remained untouched since 2018. KI is easily one of the most content complete fighting games on the market with its huge roster, single player offerings, bevy of multiplayer modes, and some of the best Tutorials and on boarding you’ll ever come across. Not only this, but there is a smorgasbord of community created content to help new and longtime players learn and improve. Of particular note is @Infilament’s insanely detailed guide that breaks down nearly every single nuanced element of the game.  You can view that right HERE.

Kan-Ra Revealed as Next Killer Instinct Season 2 Character
Maya was treated to a fantastic redesign for her debut as one of Season 2’s new characters.

 

Ever since I walked into my local PowerZone arcade and heard Chris Sutherland (original announcer) screaming at the top of his lungs and being entranced by the crazy 1994 cabinet design all those years ago, I’ve held Killer Instinct close to my heart. This IP is special, and absolutely deserves to be nurtured further. The Xbox brand is in the perfect position to really elevate the franchise and bring it to as many people as possible. It would be absolutely criminal to let it languish as long as it did before its 2013 reboot all over again.

Buy Killer Instinct Classic - Microsoft Store
Where it all started.

 

In the meantime, we can still enjoy this absurdly entertaining gem via Crossplay on Xbox consoles, Windows 10 (also available on GamePass!), or on Steam (Note that progress from other platforms does not transfer over to the Steam version).

Fight on, friends. Fight on. 

Series X|S Pre-Launch Checklist

It’s almost unbelievable to think that it’s only been a year since the infamous stealth reveal of the Series X at last year’s Game Awards. This has truly been one of the most unique and tension filled lead ups to a Next Generation launch, but here we are. The XBOX Series X|S both launch globally tomorrow and the excitement could not be more palpable. Most people that were lucky enough to secure their hardware during the initial pre-orders are likely set with their choice of games, peripherals, etc., but for those hoping to secure a stray unit or two tomorrow I have a bit of a checklist that will hopefully ease you through the process. Let’s go: 

 

HOW/WHERE to SECURE a CONSOLE

With retailers no longer offering units to walk-ins, potential buyers must face the online trenches once again. Here are the major retailers confirmed to be selling units online tomorrow and when they will start selling them:

ACCESSORIES

Whether you need a few extra controllers for your friends and/or siblings, want a fancy new media remote, or just really need a charging stand; Here are some of the best picks for launch day:

*Do keep in mind that Microsoft has confirmed legacy support for the full suite of Xbox One accessories with the exception of the Kinect. All your existing peripherals will come with you into the Next Generation!

GAMES

This is why you’re even getting a shiny new console, right? You want to experience not only new games but all the ones you might have missed with the best fidelity and performance features possible. Here are some standout titles that pique your interest on D-Day (Click the Box for the direct link!):

Now here’s a table of more 1st & third party titles that are coming and will be available and Enhanced: 

Game Title Resolution Framerate Cross-Generation Play Xbox Series X Upgrade
Apex Legends 2K 60fps Yes* Yes
Assassin’s Creed Valhalla 4K 60fps Yes* Yes*
Borderlands 3 4K 60fps Yes* Yes*
Bright Memory 1.0 TBA TBA Yes Yes
Cuisine Royale TBA TBA Yes* Yes*
Dead by Daylight 4K 60fps Yes* Yes*
Devil May Cry 5: Special Edition 4K (with options for Ray Tracing on/off) up to 120fps (Ray Tracing disabled), 30fps (Ray Tracing enabled) No Post Launch
Destiny 2: Beyond Light 4K 60fps Yes* Yes*
DiRT 5 4K (in Fidelity mode) up to 120fps (in Performance mode) Yes* Yes*
Enlisted 4K 60fps TBA TBA
Evergate 4K 60fps TBA TBA
Fortnite TBA TBA Yes, cross-play and cross-generation play with cross-progression Yes
Forza Horizon 4 4K 60fps Yes* Yes*
Gears 5 4K 60fps Yes* Yes*
Gears Tactics 4K 60fps Yes* Yes*
Grounded 4K 60fps Yes* Yes*
Just Dance 2021 TBA TBA TBA TBA
King Oddball 4K 60-120fps Yes* Yes*
Maneater 4K 60fps Yes* Yes*
Manifold Garden 4K 60fps Yes* Yes*
Mortal Kombat 11 Ultimate 4K (Dynamic) TBA Yes*, for specific modes Yes*
NBA 2K21 TBA TBA No Yes, for owners of the Mamba Forever Edition
No Man’s Sky 4K 60fps Yes Yes
Observer: System Redux 4K TBA TBA N/A
Ori and the Will of the Wisps 4K 60-120fps Yes* Yes*
Planet Coaster: Console Edition 4K TBA Yes* Yes*
Rogue Company 4K 120fps Yes* Yes*
Sea of Thieves TBA TBA Yes* Yes*
Tetris Effect: Connected 4K 60fps Yes* Yes*
The Touryst 4K 60fps Yes* Yes*
The Falconeer 4K 120fps Yes* Yes*
The Sims 4 N/A N/A Yes Yes
Star Wars: Squadrons 4K 120fps Yes* Yes*
War Thunder TBA TBA Yes* Yes*
Warhammer: Chaosbane Slayer Edition 4K 60fps N/A No
Watch Dogs Legion 4K 30fps Yes* Yes*
WRC 9 FIA World Rally Championship TBA TBA Yes* Yes*
Yakuza: Like a Dragon 1440p native, 4K in Resolution mode 60fps native, 30fps in Resolution mode Yes* Yes*
Yes, Your Grace TBA TBA Yes* Yes*

 

This is just a small smattering of high profile pickups, but it’s time to address the real Elephant in the Room:

GAMEPASS

I have experienced first hand the exponential growth and value that Microsoft’s titular service has become in less than half the time of the competition. Dollar for dollar, GamePass is an exceptional value for gamers of all kinds. Whether you are playing primarily on console, PC, or a mix of both, GamePass has an extremely solid collection for you to browse and experience whenever, and now, wherever you are. Here are the key points of value that GamePass will offer you:

  • Includes Xbox Live Gold
  • Exclusive Member Discounts 
  • Day 1 Access for all 1st Party Titles
  • Includes EA Play starting Nov. 10th, Launch Day
  • Play on PC, Console, and/or Android Mobile via xCloud (iOS service provided via Remote Play)
  • Free Perks ranging from in-game content, premium access to services such as Spotify (Disney + 30 day access was recently added. Just in time for the new season of The Mandalorian!)

 

What’s more, the service isn’t that much more expensive than traditional Xbox Live Gold services. In fact, for the amount of full games you have access to at any given time you will save far more than you will pay for the entirety of your time subscribing to the service. Peep the payment plans below (Click for the official page):

ALL ACCESS

I don’t Microsoft and the Media have spoken about this super consumer friendly service enough. This is especially true considering the very real nature of our Economic climate. At 0% APR and NO upfront cost, you can have a Series X, S, or even Xbox One S delivered to your home with a VERY reasonable monthly payment plan. 

Xbox All Access, Xbox Series X and Xbox Series S with Xbox game characters

CLICK HERE for ALL ACCESS DETAILS

Console launches are always fun and exciting. The Series X & S are no different. It feels like the lead up to this moment has been even more grueling and strenuous due to the peculiarities and challenges brought upon by the current state of the world. I can’t wait to receive my own Series X and ring in this brand new generation of gaming in style! Good luck and have fun!

https://youtu.be/DIMAujZpry0

“Please sir…I’d like some More!”

After much back and forth between Social Media warriors and little to no confirmation coming from Sony, we finally have something to go on. Ok, it’s still a leak, but a decidedly credible one. So let’s take this information with the usual grain of salt. While the PS5 does ship with an 825GB SSD, according to a screenshot and videos shared by user Okami13we are only going to see roughly 650GB of that space. 

This puts the PS5’s storage space at an estimated 152GB below the Series X’s available 802GB. That’s a whole Call of Duty install (pre-update!) right there. It’s not necessarily a deal breaker or ‘game changing’ revelation, but it’s another notch in the belt of specific details that Sony has remained mum on, especially so close to launch. The upside is that Sony is giving its customers the option to use off-the-shelf NVMe SSDs to expand PS5 storage. These SSDs will need to be approved by Sony beforehand, and-as expected-there is still no official list of compatible drives.

This is in stark contrast to Microsoft’s partnership with Seagate to produce their plug n’ play, 1TB portable SSD. Both companies have taken very different approaches to their storage solutions and it will be interesting to see how it plays out in the long term. It is worth noting that Microsoft has confirmed that we will see more 3rd-party solutions for external storage in the future. The Series X|S are only 5 DAYS away from launch with the PS5 tagging along soon after in 7. Whichever you plan to go with first, it’s going to be an interesting and exciting New Generation!

Sony Adds some Crunch to its Dish

It has been reported that Sony is entering final negotiations to purchase the CrunchyRoll Anime streaming service. The buyout could potentially run them over 100 Billion Yen (That’s around $957 Million after conversions). With over 70 million Free Members and 3 million Subscribers, there is certainly growth and profit to be made in the long run. This is especially true when Anime continues to grow in popularity in the West year over year. 

It’s worth noting that Sony also has a 95% stake in Funimation, giving them quite the foothold in the anime department. The acquisition comes at an interesting time when shareholders and consumers alike are monitoring Sony’s moves to see whether they try to take hold of any Studios in light of Microsoft’s ongoing acquisitions. This is a good reminder that Sony has always been more than a Playstation centric business. Technology and Media is still at the forefront of their ventures. 

Microsoft Confirms the Xbox Series X & S are “The ONLY Next-Gen Consoles” with FULL RDNA 2 Hardware Support

AMD’s Radeon RX 6000 Series of RDNA 2 GPUs have been revealed today, and following the presentation, Microsoft released an statement of their own. Simply put, the Xbox Series X/S will be the only next-generation consoles “with full hardware support for all the RDNA 2 capabilities AMD showcased today.” This flies directly into the face of those that have been disputing the implementation for months now, and puts the narrative to bed.

The following are some excerpts from the announcement that go into further detail regarding the technology:

“AMD’s latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading. Hardware accelerated DirectX Raytracing, showcased at launch by titles such as Ubisoft’s Watch Dogs: Legion, enables developers to deliver a new level of visual fidelity and immersion through techniques such as realistic lighting, shadows, reflections and acoustics. 

Mesh Shaders can manipulate geometry in real time to provide a high level of fidelity and flexibility that developers have never had before. Sampler Feedback greatly improves memory efficiency by allowing games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it, providing an effective 2.5x memory and bandwidth multiplier beyond the raw hardware capabilities. Sampler Feedback also enables efficient creation and shading of textures on-demand. 

Finally, Variable Rate Shading (VRS) delivers much finer grain control on how developers can leverage the full power of the Xbox Series X|S by enabling developers to focus their GPU resources on the areas of a frame that most benefit without reducing the overall image quality. 

By leveraging techniques like VRS, games such as Gears 5 can see performance increases up to 15% and beyond resulting in higher, more consistent frame rates and resolution at the exact same image quality. All of these next-generation capabilities are available via hardware in both the Xbox Series X and Series S and we are excited for them to also come to PC, providing a common set of features that developers can rely on when developing their games across console and PC.” 

Check the full article Here

On the flip side of things, Sony’s PS5 will feature some Custom RDNA 2 features, but will not be utilized at the Hardware level. 

Preparing for Launch

With just 15 days left before the Global launch of both the XBOX SERIES X & S on Nov. 10th, Microsoft has released an official and comprehensive breakdown of to expect and how to prepare for, what is arguably, one of the Xbox brand’s biggest console launches ever.  

Right away we’re treated to a speedy boot sequence that brings to like the latest UI, as well as the dynamic backgrounds. Via Quick Resume, we jump right into Gears of War 5 which has become a showcase for the how the visual fidelity and overall performance of games can be improved thanks to the Series X’s beefy hardware and software architecture. After a few minutes our hosts snap over to Dirt 5 in literal seconds. If I’m being honest, Quick Resume is probably one of the biggest game changers coming to consoles in this new generation. The feature is akin to using ‘Save State’ when running emulators on PC, or PC games in general. 

After some more gameplay we get into the new Share Button on the controller and just how convenient and quick it is to not only save, but also share your captures. Quite literally, a tap or two of the button is all it takes to being building and sharing your content with friends and the community.

Watching just how smooth and snappy the UI and Storefront are is definitely encouraging and impressive. What’s more; Navigating “My Games & Apps” is quicker than ever. For someone like myself that has literally hundreds of games installed on my internal and external drives, this is truly a Godsend. 

The mini-presentation is just over 14 minutes long and goes over the primaries of what to expect when booting up your new console. While it is disappointing that there wasn’t a quick clip or two of some new gameplay, it wasn’t expected from this video anyway. Microsoft is committed to providing content every week leading up to launch, a strategy that will keep consumers/fans engaged and excited. They’ve also confirmed that there WILL exclusive Series X gameplay footage before launch, so keep it locked here for future updates! 

 

Scorn Not Thine Masters

Originally announced back in 2018, Scorn always draws attention whenever it rears its disfigured head from the murky depths of obscurity. With its H.R. Giger inspired aesthetics, grotesque creature and weapon designs, disturbing environmental puzzles, and Bioshock esque thematic design; Scorn is much an enigma as it is one of the most arresting and anticipated games coming in early 2021. 

We now have nearly 14 minutes of raw gameplay footage courtesy of Gamespot, running on-wait for it-The Xbox Series X. This is VERY important because this has been a point of contention for consumers wanting to see those golden letters “Captured on Series X” during previous Xbox events. Thankfully, we have been getting plenty of it by way of games like Assassin’s Creed: Valhalla, Dirt 5, The Falconeer, and Yakuza: Like a Dragon just to name a few.

What we have on offer here with Scorn is nothing short of stunning. The attention to detail in nearly every aspect of the game’s design is absurd. The pulsating walls of the labyrinthine corridors look alive, to the point where you feel compelled to reach out and satisfy your morbid curiosity with a quick touch. Idle animations of the player’s weapons are suggestive and elaborate. This not only impacts gameplay as it makes you conscious of choosing when to reload, but it’s a constant reminder that everything around you is potentially alive.

I, for one, am truly excited to finally discover (hopefully) the nature of Scorn’s world and why things are. I won’t bore you with anymore banter. Check the video and enjoy!  

The iPhone 12 is on its way

In just two short days, consumers will be able to ravenously duel one another to the death for a chance to pre-order Apple’s shiny new product: The iPhone 12.

So what does the 12 offer over the 11 anyway? For starters, it’s packing a new OLED display with the company’s True Tone tech and a sharper 2,532 by 1,170 resolution. It’s also sporting the same flat-edged design as Apple’s recently announced iPad Air. What’s more, is that it’s thinner and smaller than its predecessor, and if the claims hold true, more durable as well. This newfound durability is attributed to the new Ceramic Shield glass layer over the display that the company says is four times more drop-resistant than the glass on the iPhone 11.

-Apple

The 12 is sporting the latest A14 Bionic chip for its processing power, a unit which Apple claims is 15 percent faster and 30 percent more power-efficient than its A13 silicon. The 12 also comes with 5G network support. For the photographers among us, there’s a new 12-megapixel camera with a fast f/1.6 aperture lens alongside the same ultra-wide camera that was on the iPhone 11. According to Apple, the primary camera improves on low-light performance by 27 percent. You can check out Apple’s official page for a full, detailed breakdown of the phone’s specs.

-Apple

MagSafe is also making a comeback in the form of new magnetic sensors that allow for some interesting repurposing. The tech will allow you to snap a wireless charger directly to the back of the phone. Apple plans to release accessories like credit cardholders that take advantage of this technology in the future. A bit of a facepalm moment was the confirmation that you’ll have to use existing power adapters to charge the phone or buy a new one (Neither of the models announced during Apple’s presentation come with one.) At the very least they’re being nice enough to include a USB-C to Lightning cable for fast charging. So, yay? The iPhone 12 will cost $829 ($30 more if you’re not purchasing it through AT&T or Verizon.). Pre-orders open this Friday, October 16th, with general availability starting on October 23rd.

The Genshin Impact

When miHoYo revealed Genshin Impact back in June last year I was mildly interested. Considering their previous work in the forms of Collapse Academy , Undecided Book Event , & the more recent Honkai Impact , I suspected Genshin would be more of the same but with an improved level of visual fidelity. As more details began to emerge along with gameplay footage and various story elements I started to realize that while I was right on the surface level, I was wholly unprepared for what the final product actually would be.

Synopsis

The main story revolves around your choice of one of two siblings who have been separated from one another and cast into different worlds by an all powerful and seemingly malicious Deity. Along your quest you begin to unravel the mysteries of this new world, become involved in a political tug of war, learn the nature of your powers and why they resonate so differently here, and fight. A lot. There’s more to it than that of course, but giving any extra details would spoil the plot pretty quickly.

Visuals + Presentation

From the moment you gain full control of your character, start running around, get into some combat, and familiarize yourself with the UI there is an immediate sense of fluidity. Basic attacks, skills, and ambient effects are bright, colorful, detailed, and bring nearly every interaction you have with the world to life. The brunt of my time playing the game has been on PC, where I get to enjoy a consistent 60fps, high res textures, AA effects, and more. The art style is reminiscent of many popular JRPGs with its vibrant color palette, sharp and clean looking models, and flamboyant animations. 

The world itself is huge and densely packed. Thanks to an impressive Depth of Field you can stand atop the highest point you can find, pan the camera, and discern any number of interesting locales that might be worth visiting in the distance. Rolling hills are filled with fanning blades of grass, wisps of dancing wind, dozens of varieties of flora and fauna (The majority of which you can collect and hunt), a beautiful sky box with a lovely day and night cycle, and unique structures that-more often than not-house worthwhile secrets and adventures.

captured in game

 

Your exploration and questing is accompanied by a surprisingly beautiful soundtrack. Orchestrated strings and woodwind pieces energize your forays during the day time, while white key piano notes create a somber, but comforting ambiance while the hush of night descends upon the world. I was genuinely surprised as the score changed in intensity depending on the type of opposition before you. Weaker mobs are accompanied by an almost whimsical and amusing jingle, while bosses and elite encounters feature thundering percussions, rapid strings, blaring horns, and epic choirs to that really ramp up the excitement. 

 If you’re playing on mobile it’s worth noting that-depending on your device-you have access to many of the same fidelity features that you do PC. On the iPhone Xs Max I tested the game out on I was able to push the A12 Bionic Hexacore processor to get 60fps while turning down/off Blur and lowering some settings to medium. All the while the game’s aesthetic shone through vibrantly on the 1125p OLED screen. The PS4 version is unfortunately not as optimized (yet) and tends to stutter while trying to maintain 30fps while also lacking any real options to adjust visual fidelity. It’s far from bad, but if you have a mid-grade PC or better, I would suggest going that route for the cleanest and most enjoyable presentation.

captured in game

 

I cannot tell you often I’ve ventured off the beaten path and just ‘absorbed’ the world around me while listening to the whispers of the wind and comforting melodies of the wonderful soundtrack. The design team has crafted environments that continue to draw you in with the promise of rewards and discoveries, and always manage to make good on those promises. Even long after you’ve searched in countless nooks and crannies. 

Gameplay + Combat

Now we get into the nitty gritty of this whole piece. I’m going to address the immediate and ginormous elephant in the room. Yes, this game looks like and has a lot of inspiration taken from The Legend of Zelda: Breath of the Wild. In fact, miHoYo has gone on record stating as much. Everything from the ‘If you see it, you can climb it’ mechanic, to the use of gliders, cooking, resource gathering, the hand painted psuedo cell shaded art style, and even some of the basic enemy designs (looking at you Hilichurls) seem like they were lifted directly from BOTW. However, the similarities end right where they begin.

Combat and progression is at the heart of Genshin Impact. This is very much an Action/JRPG so the genre staples of leveling characters, acquiring skills and abilities, stat crunching, and rounding out your party members are all here. While questing gives you large chunks of experience and resources, you will undoubtedly find yourself scouring the world for chests bursting with loot, diving into instanced dungeons to acquire coveted artifacts and leveling resources, taking down huge Elite enemies, and generally unearthing as many secrets as you can stand. 

Battles are fast paced, chaotic, and generally a lot of fun. Depending on your character archetype you have access to Swords, Spears, Spell books, Bows, Blunt weapons, and Giant Claymores. You can pull off combos, charged attacks, unique flourishes based on the timing of your input, and exploit the game’s unique spin on its elemental system. Combining elemental attacks can have devastating effects and really turn the tide of battle. Fire + Water causes Vaporize, Ground + Ice cause Crystallize, Hydro + Shock afflicts the enemy with an electrified debuff that causes damage over time, so on and so forth.

See the source image
PushSquare

 

It didn’t take long before I was reflexively swapping characters in and out mid-combo to take advantage of an elemental buff, dodging dangerous attacks, and simply being doing cool things just to see if I could. Boss battles are equally exciting as they come with pre-rendered and in-game cutscenes, unique theme music, and a fair spike in challenge. Without being specific, Boreal is still one of my favorite encounters in the game so far, and when you get there, you’ll know why.

Each time you discover a new mechanic, item, or enemy the game gives you a prompt with an explanation of what it is and how it all works. The immediacy of this method is tried and true as it allows you to apply that knowledge as soon as you get back to the action. Experimentation is rewarded and very much recommended. It all serves to keep you engaged in the grind. 

You see, Genshin Impact’s world is incredibly large and incredibly dense. The latter part is very important. While there is certainly a fare bit of traveling on foot, in the 30+ or so hours I’ve played I never went very long without running into or spotting a guarded chest, environmental puzzle waiting to be solved, an NPC bearing a side-quest, hidden secret location(s) with their own sub-quests, and any number unique of locales to explore. There is always something to see, do, and collect. This is a hallmark of Genshin’s gameplay loop where everything you do and pickup has a purpose. 

See the source image

 Every chest you open, every resource/piece of gear you collect, and every quest you complete contributes to your party’s base Exp. as well as your Adventure Rank. Your Adventure Rank is very important as it acts as a sort of buffer to how quickly the game opens up its more advanced elements to you. In fact, unless you read the information prior you would never know there was a Battle Pass that can only be accessed once you acquire Adventure Rank 20 (More on that in a bit). Now, you might be thinking “Well, that doesn’t sound good. The game is restricting me and forcing me to grind!”. Normally, I would agree were it not for quickly your rank grows simply by virtue of just playing the game. 

Genshin’s progression can also be a bit of a doozy if you aren’t accustomed to stat crunching and resource managing in RPGs. Aside from general Exp, you can level up your characters via Writs with three forms of rarity (Traveler, Adventurer, and Hero). Once you achieve the predetermined level cap, you can then Ascend your character to unlock the next set of levels. Each Ascension requires rarer items and more Exp. the higher you go, but comes with a substantial boost to strength while opening the door for more abilities and skills. Hang on though, now you have to level up your weapons and artifacts! That’s right, even individual weapons can grow and Ascend. 

This is done by feeding them Ore you acquire throughout your adventure as well as duplicate and lower grade weapons you have no need of. What’s more is that weapons can be Refined with duplicates of its type for a max rank of 5 where you unlock an extra ability and/or stat boost for said weapon. Artifacts are a little different in that they can only be enhanced using other artifacts, but the benefits of doing so are worthwhile. You can equip a total of five artifacts to each character, all with their own individual buffs and stat bonuses. Better yet, there set bonuses for each type that give you an even greater stat boost for equipping between 2-4 pieces from the set. 

We haven’t even touched on character Talents, Constellations, Friendship levels, etc. and if it all feels overwhelming to read, rest assured that the game does a solid job of onboarding the player to all of its mechanics. It doesn’t take long before you find your favorite weapons, artifacts sets, and start power leveling them to crush the opposition. It’s all purposeful and entertaining. Everything in your inventory is useful, and that’s rare.

captured in game

 

Oh, did I mention there’s Drop in/Drop out Co-Op? Yep. Once you unlock the feature you can go enjoy adventures and merriment with friends and/or strangers. Tackle dungeons, chill in the city and enjoy some drinks, or run through the hills murdering everything in your path. One of my more memorable moments was joining some strangers for a bit of dungeon diving, then heading back to Mondstadt (The first major city you visit) and sitting at the cafe’ just enjoying the experience.

Enter The Gacha

Here we go. This is where the game falls apart. This is where the cash grab- Wait, did miHoYo completely subvert expectations and find a way to implement a Gacha system in the least obtrusive way possible? For the most part, yes. I will go on record admitting that I am the last person to seek out a game with a Gacha system at the core of its gameplay. I find that the Gacha usually guides the game design rather than the other way around and inevitably slams the player into a dubious paywall long before they’ve truly started enjoying the game. This…Is not the case with Genshin Impact.

Yes, the majority of the playable characters (24 currently) are locked away in the Gacha and being able to play them temporarily during certain missions or special events is a clever way to entice you to reach for your wallet. However, through the use of the in-game Primogem currency, you never have to spend a single dime to take advantage of any of the paid systems. You obtain Primogems via questing, finding loot, and completing tasks throughout the world. From there you can convert these gems into Wishing Stars that fuel the Gacha roulette system, purchase rare materials, or even use them to bypass tiers in the Battle Pass. That’s right, not only does the Battle Pass feature a Free and Paid tier, but you can boost your progress, again, without spending any real money.

Is the system perfect? No. The best and coolest characters are unfortunately blocked by an RNG mechanic which can prove frustrating if you have your eyes set on a specific one. That said, it doesn’t mean you NEED any of the extra characters as the game provides you with a well rounded party through quest progress and even offers some freebies via special events. There are plenty of offers and tantalizing packs to spend your money on, and for the most part, they all seem priced fairly or at least at the average cost you would expect from such a monetary system. I must reiterate that this is all considering that the entire game is Free and you have access to all of its systems regardless of whether you wish to spend any money.   

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Roundup

If I’m being honest, I was very tempted to make this a comparison article between Genshin Impact and LOZ: Breath of the Wild. Ultimately, I decided it was a disservice to just how good Genshin is to do so. In the 30+ hours I’ve sunk into the game since launch I’ve experienced nearly every single element that I so desperately wanted from BOTW, but never got. I’ll save a deep dive of the comparisons for another time. For now, if I were to give Genshin Impact a proper rating I would gladly give it a solid 9/10. There is a lot of content and a very addictive gameplay loop on offer for the astounding price of $0. 

Genshin Impact has hit the ground running and taken communities by storm. Streamers are pushing record numbers, YouTube creators are posting consistent videos, and the player base is already skyrocketing well into the millions. I can say that every accolade is well earned. It’s actually criminal that the game is completely free and I wholly recommend that everyone try it at least once. You can download it on PC, iOS, Android, and PS4 today!