‘FIGHT ON!’

On the main stage at E3 in 2013, during Microsoft’s conference, when the auditorium darkened and Mick Gordon’s rendition of the main Killer Instinct theme started pounding over the sound system there was an irrefutable rush of nostalgia and pure excitement flowing through many long time fans of the franchise. After nearly two decades, the fast and unique fighter was returning. The results were glorious. Continue reading “‘FIGHT ON!’”

Today is victory over yourself of yesterday; tomorrow is your victory over lesser men.” -Miyamoto Musashi

Today we have been treated to the much anticipated gameplay breakdown of Sucker Punch’s Ghost of Tsushima. Ghost has been in development for quite some time and is being designed to offer a huge, dense, open world to explore rife with hidden locales, collectibles, quests, and good ol’ Samurai X Stealth combat. With over 18 minutes of footage and commentary now out in the wild, does the game really look like it will live up to expectations? Continue reading “Today is victory over yourself of yesterday; tomorrow is your victory over lesser men.” -Miyamoto Musashi”

Let There be Loot!

Earlier today one of my favorite publisher/developers, Devolver Digital revealed their latest title: Blightbound. Developed by Ronimo Games (also responsible for the popular Awesomenauts), Blightbound seeks to scratch that dungeon crawling, looter itch with its unique blend of character recruitment, crafting, and base maintenance. While the gothic, comic book esque  art-style looks nice, I wouldn’t blame you for thinking “Well, this looks like so many other dungeon crawlers on Steam right now…”. So, how does Blightbound aspire to separate itself from the pack? Continue reading “Let There be Loot!”

Be. Aggressive. B-E-Aggressive!

Earlier today, gamers around the world rejoiced as Geoff Keighley and the ‘Bird Man’ himself, Tony Hawk, unveiled Tony Hawk’s Pro Skater 1 + 2: Remastered kick flipping their way into our homes on September 4th. The reveal was the focus point of today’s Summer Game Fest and presented us with a trailer rife with nostalgia and plenty of gameplay. The reaction has been nothing short of astoundingly positive. Especially since the Skater genre seems to have taken a bit of a hiatus since Skate 3 (and the disappointing THPS 5 leaving a terrible taste in everyone’s mouths). Continue reading “Be. Aggressive. B-E-Aggressive!”

“For a Brick, he flew pretty good!”

The Halo franchise is Legendary and poised to be forever etched into the annals of video game history. Today, we celebrate another momentous occasion for the franchise as the Remastered Halo 2 arrives later today for the PC version of the Master Chief Collection. While many have differing views regarding 343i‘s entries with Halo 4 and Halo 5: Guardians, both games performed well and maintained a healthy fanbase. One of their biggest and most divisive projects was the jam packed Master Chief Collection, which was originally only available for the Xbox One family of consoles. Continue reading ““For a Brick, he flew pretty good!””

Loba Lands in Apex

Tomorrow, in fact! Moments ago, the main Apex Twitter Account tweeted out the official launch trailer for their newest character, Loba. The Outland’s greatest thief ushers in the 5th Season of the game’s long running tenure, Fortune’s Favor. Sporting an aesthetic that makes her quite the bit of eye-candy, Loba actually brings a slue of unique skills and abilities with her striking good looks.  Continue reading “Loba Lands in Apex”

Getting Back on Track

As multiple countries begin to flatten their infection curve and slowly return to a bit of normalcy, we will continue to see more and more businesses opening their doors to welcome eager patrons. Of particular note is Disney’s Shanghai theme park which has officially reopened its doors today. Senior VP of Park Operations, Andrew Bolstein had taken journalists on a tour to detail and explain just how the park would operate under its new Health and Safety guidelines. Continue reading “Getting Back on Track”

The Narrative is Changing

Traditionally, when we began to move into the next generation of consoles, the shift would be preceded by promises of jaw dropping visual enhancements. More polygons! More detail! More content! Bigger! BETTER! For all intents and purposes, manufacturers and developers alike have made good on this promise. However, coming off the back of current technology, the 9th generation of consoles are  promising something different. Something far more valuable than a few extra polygons; something consumers should start taking notice of.

Continue reading “The Narrative is Changing”

“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown” -H.P. Lovecraft

It goes without saying that Horror is one of my favorite genres of most entertainment mediums. From reading R.L. Stine’s popular Goosebumps series as a kid, experiencing the fear of showering alone after watching Stephen King’s TV adaptation of ‘IT’, to discovering the Eldritch Gods and cosmic horrors creeping from the depths of Lovecraft’s mind. I loved it all. Gaming is no exception, and in fact, is the medium I tend to enjoy most. 

Continue reading ““The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown” -H.P. Lovecraft”

Save Your Gum for Later

Covid-19 continues its reign of terror as yet another studio is forced to push back its game’s release date as work slows down to keep its employees safe. This time, it’s Ninjala. The main Twitter account released a video early this morning wherein lead Designer for the game and story, Morishita, and Director Kaneda solemnly address viewers by announcing the game’s new release date. June 24th. Originally slated to arrive later this month, the high flying, wall running ninja brawler has been pushed back as production slows down in order to keep employees safe. I have no qualms with putting people’s lives first (I implore all businesses to do this, PLEASE), and  having to wait a few weeks more isn’t that bad. 

Ninjala’s open beta concluded not too long ago, and despite some server side issues I found the game to be very fun and potentially addicting. The combat is fast, smooth, and has just enough depth to reward smart plays and quick thinking. This, coupled with a delightfully varied cast with unique personalities means that Gungho may have a sleeper hit on their hands. Oh, and it will be free to play for all Switch Owners. Extra Brownie points!