If you told me two weeks ago that Genshin Impact would become my new, favorite leisurely grind, I would’ve raised an eyebrow and go “Are you sure about that?”. Fast forward to the present and I’ve already sunk more time and effort into this Free to Play adventure than most $60 paid titles. Genshin also marks the first time I’ve EVER given a single dime to a Gacha based IP. Now, fully invested in the end-game grind, I have yet to feel any sort of burnout or that I have hit the expected paywall normally associated with F2P games.
I look forward to completing my daily Commissions, running weekly and daily objectives for the Battle Pass, and hunting down the last bits of Geoculus I need to complete the damn ‘Nine Pillars’ World Quest. Now, we’re on the eve of another update that changes the Pools of characters and weapons we can pull from the Wishing system. The Epitome Invocation gives us the chance to snag new, devastating weapons such as Wolf’s Gravestone and the Sacrificial Greatsword. The real meat n’ potatoes here is the change in potential Heroes. Kleeis the headlining star here. With her bombastic combat attributes and unique Talents that are designed to keep Klee at max power as often as possible.
Dear Travelers:
The new event wish "Sparkling Steps" is about to begin!
The increased chance to pull Alchemist Sucroseis sure to please fans as she’s become something of a cult favorite. Xingqui and Noelle round out the list of possible improved pulls from the event banner (Don’t sleep on Noelle. She’s actually really good with a solid DPS+Tank build!). Whatever you may be gunning for, there’s something for everyone to look forward to here.
Dear Travelers:
The new event wish "Epitome Invocation" is about to begin! Time to stock up on weapons and characters to increase your combat readiness!
Originally only available in Japan, Onee Chanbara Origin has finally released in here in the West. If you’re unfamiliar with the franchise, you assume the role(s) of either the titular sisters or other accompanying characters as you hack and slash your way through hordes of undead, demons, and super villains; all while making it rain buckets of blood. Oh, and it’s fairly…Um…Suggestive with its assets. Nothing like some eye candy while lopping off some limbs, ay?
The combat system is actually quite fun as each character has access to their own set of skills, abilities, and transformation/Rage modes when things get really hairy! You can snag the game on PS4 or Steam today!
In just two short days, consumers will be able to ravenously duel one another to the death for a chance to pre-order Apple’s shiny new product: The iPhone 12.
So what does the 12 offer over the 11 anyway? For starters, it’s packing a new OLED display with the company’s True Tone tech and a sharper 2,532 by 1,170 resolution. It’s also sporting the same flat-edged design as Apple’s recently announced iPad Air. What’s more, is that it’s thinner and smaller than its predecessor, and if the claims hold true, more durable as well. This newfound durability is attributed to the new Ceramic Shield glass layer over the display that the company says is four times more drop-resistant than the glass on the iPhone 11.
The 12 is sporting the latest A14 Bionic chip for its processing power, a unit which Apple claims is 15 percent faster and 30 percent more power-efficient than its A13 silicon. The 12 also comes with 5G network support. For the photographers among us, there’s a new 12-megapixel camera with a fast f/1.6 aperture lens alongside the same ultra-wide camera that was on the iPhone 11. According to Apple, the primary camera improves on low-light performance by 27 percent. You can check out Apple’s official page for a full, detailed breakdown of the phone’s specs.
MagSafe is also making a comeback in the form of new magnetic sensors that allow for some interesting repurposing. The tech will allow you to snap a wireless charger directly to the back of the phone. Apple plans to release accessories like credit cardholders that take advantage of this technology in the future. A bit of a facepalm moment was the confirmation that you’ll have to use existing power adapters to charge the phone or buy a new one (Neither of the models announced during Apple’s presentation come with one.) At the very least they’re being nice enough to include a USB-C to Lightning cable for fast charging. So, yay? The iPhone 12 will cost $829 ($30 more if you’re not purchasing it through AT&T or Verizon.). Pre-orders open this Friday, October 16th, with general availability starting on October 23rd.
Bungie has finally raised the curtain on a showcase of the Exotic Weapons and gear that will be coming with the Beyond Lightupdate on Nov. 10th. There’s no solid information on how, where, when these armaments will be acquired, so we can only speculate until the update goes live. I’m sure there will be one or a few tied to a specific quest line and/or the a Raid. It’s nice to see No Time to Explain back in action and the Icefall Mantle looks like a fun utility to throw into the mix. Here’s a list of everything shown in the video:
No Time to Explain Pulse Rifle
Perk: “Personal Protection Portal”
Cloudstrike Sniper Rifle
Perk: “Lightning on Precision Hits”
The Lament Sword
Perk: “Shred Barrier Shields”
Salvation’s Grip Grenade Launcher
Perk: “Launch Stasis Projectiles”
Icefall Mantle Titan Gauntlets
Perk: “Replaces Barricade With Overshield”
Precious Scars Titan Helmet
Perk: “Revive Creates Shielding Aura”
Mask of Bakris Hunter Helmet
Perk: “Shift Replaces Dodge”
Athrys’s Embrace Hunter Gauntlets
Perk: “Superior Weighted Knife”
Dawn Chorus Warlock Helmet
Perk: “Improved Burns and Daybreak Damage”
Necrotic Grip Warlock Gauntlets
Perk: “Melee Spreads Poison”
For an even more in-depth breakdown, check out Bungie’s own Official Page for more details.
When miHoYo revealed Genshin Impact back in June last year I was mildly interested. Considering their previous work in the forms of Collapse Academy , Undecided Book Event, & the more recent Honkai Impact, I suspected Genshin would be more of the same but with an improved level of visual fidelity. As more details began to emerge along with gameplay footage and various story elements I started to realize that while I was right on the surface level, I was wholly unprepared for what the final product actually would be.
Synopsis
The main story revolves around your choice of one of two siblings who have been separated from one another and cast into different worlds by an all powerful and seemingly malicious Deity. Along your quest you begin to unravel the mysteries of this new world, become involved in a political tug of war, learn the nature of your powers and why they resonate so differently here, and fight. A lot. There’s more to it than that of course, but giving any extra details would spoil the plot pretty quickly.
Visuals + Presentation
From the moment you gain full control of your character, start running around, get into some combat, and familiarize yourself with the UI there is an immediate sense of fluidity. Basic attacks, skills, and ambient effects are bright, colorful, detailed, and bring nearly every interaction you have with the world to life. The brunt of my time playing the game has been on PC, where I get to enjoy a consistent 60fps, high res textures, AA effects, and more. The art style is reminiscent of many popular JRPGs with its vibrant color palette, sharp and clean looking models, and flamboyant animations.
The world itself is huge and densely packed. Thanks to an impressive Depth of Field you can stand atop the highest point you can find, pan the camera, and discern any number of interesting locales that might be worth visiting in the distance. Rolling hills are filled with fanning blades of grass, wisps of dancing wind, dozens of varieties of flora and fauna (The majority of which you can collect and hunt), a beautiful sky box with a lovely day and night cycle, and unique structures that-more often than not-house worthwhile secrets and adventures.
Your exploration and questing is accompanied by a surprisingly beautiful soundtrack. Orchestrated strings and woodwind pieces energize your forays during the day time, while white key piano notes create a somber, but comforting ambiance while the hush of night descends upon the world. I was genuinely surprised as the score changed in intensity depending on the type of opposition before you. Weaker mobs are accompanied by an almost whimsical and amusing jingle, while bosses and elite encounters feature thundering percussions, rapid strings, blaring horns, and epic choirs to that really ramp up the excitement.
If you’re playing on mobile it’s worth noting that-depending on your device-you have access to many of the same fidelity features that you do PC. On the iPhone Xs Max I tested the game out on I was able to push the A12 Bionic Hexacore processor to get 60fps while turning down/off Blur and lowering some settings to medium. All the while the game’s aesthetic shone through vibrantly on the 1125p OLED screen. The PS4 version is unfortunately not as optimized (yet) and tends to stutter while trying to maintain 30fps while also lacking any real options to adjust visual fidelity. It’s far from bad, but if you have a mid-grade PC or better, I would suggest going that route for the cleanest and most enjoyable presentation.
I cannot tell you often I’ve ventured off the beaten path and just ‘absorbed’ the world around me while listening to the whispers of the wind and comforting melodies of the wonderful soundtrack. The design team has crafted environments that continue to draw you in with the promise of rewards and discoveries, and always manage to make good on those promises. Even long after you’ve searched in countless nooks and crannies.
Gameplay + Combat
Now we get into the nitty gritty of this whole piece. I’m going to address the immediate and ginormous elephant in the room. Yes, this game looks like and has a lot of inspiration taken from The Legend of Zelda: Breath of the Wild. In fact, miHoYo has gone on record stating as much. Everything from the ‘If you see it, you can climb it’ mechanic, to the use of gliders, cooking, resource gathering, the hand painted psuedo cell shaded art style, and even some of the basic enemy designs (looking at you Hilichurls) seem like they were lifted directly from BOTW. However, the similarities end right where they begin.
Combat and progression is at the heart of Genshin Impact. This is very much an Action/JRPG so the genre staples of leveling characters, acquiring skills and abilities, stat crunching, and rounding out your party members are all here. While questing gives you large chunks of experience and resources, you will undoubtedly find yourself scouring the world for chests bursting with loot, diving into instanced dungeons to acquire coveted artifacts and leveling resources, taking down huge Elite enemies, and generally unearthing as many secrets as you can stand.
Battles are fast paced, chaotic, and generally a lot of fun. Depending on your character archetype you have access to Swords, Spears, Spell books, Bows, Blunt weapons, and Giant Claymores. You can pull off combos, charged attacks, unique flourishes based on the timing of your input, and exploit the game’s unique spin on its elemental system. Combining elemental attacks can have devastating effects and really turn the tide of battle. Fire + Water causes Vaporize, Ground + Ice cause Crystallize, Hydro + Shock afflicts the enemy with an electrified debuff that causes damage over time, so on and so forth.
It didn’t take long before I was reflexively swapping characters in and out mid-combo to take advantage of an elemental buff, dodging dangerous attacks, and simply being doing cool things just to see if I could. Boss battles are equally exciting as they come with pre-rendered and in-game cutscenes, unique theme music, and a fair spike in challenge. Without being specific, Boreal is still one of my favorite encounters in the game so far, and when you get there, you’ll know why.
Each time you discover a new mechanic, item, or enemy the game gives you a prompt with an explanation of what it is and how it all works. The immediacy of this method is tried and true as it allows you to apply that knowledge as soon as you get back to the action. Experimentation is rewarded and very much recommended. It all serves to keep you engaged in the grind.
You see, Genshin Impact’s world is incredibly large and incredibly dense. The latter part is very important. While there is certainly a fare bit of traveling on foot, in the 30+ or so hours I’ve played I never went very long without running into or spotting a guarded chest, environmental puzzle waiting to be solved, an NPC bearing a side-quest, hidden secret location(s) with their own sub-quests, and any number unique of locales to explore. There is always something to see, do, and collect. This is a hallmark of Genshin’s gameplay loop where everything you do and pickup has a purpose.
Every chest you open, every resource/piece of gear you collect, and every quest you complete contributes to your party’s base Exp. as well as your Adventure Rank. Your Adventure Rank is very important as it acts as a sort of buffer to how quickly the game opens up its more advanced elements to you. In fact, unless you read the information prior you would never know there was a Battle Pass that can only be accessed once you acquire Adventure Rank 20 (More on that in a bit). Now, you might be thinking “Well, that doesn’t sound good. The game is restricting me and forcing me to grind!”. Normally, I would agree were it not for quickly your rank grows simply by virtue of just playing the game.
Genshin’s progression can also be a bit of a doozy if you aren’t accustomed to stat crunching and resource managing in RPGs. Aside from general Exp, you can level up your characters via Writs with three forms of rarity (Traveler, Adventurer, and Hero). Once you achieve the predetermined level cap, you can then Ascend your character to unlock the next set of levels. Each Ascension requires rarer items and more Exp. the higher you go, but comes with a substantial boost to strength while opening the door for more abilities and skills. Hang on though, now you have to level up your weapons and artifacts! That’s right, even individual weapons can grow and Ascend.
This is done by feeding them Ore you acquire throughout your adventure as well as duplicate and lower grade weapons you have no need of. What’s more is that weapons can be Refined with duplicates of its type for a max rank of 5 where you unlock an extra ability and/or stat boost for said weapon. Artifacts are a little different in that they can only be enhanced using other artifacts, but the benefits of doing so are worthwhile. You can equip a total of five artifacts to each character, all with their own individual buffs and stat bonuses. Better yet, there set bonuses for each type that give you an even greater stat boost for equipping between 2-4 pieces from the set.
We haven’t even touched on character Talents, Constellations, Friendship levels, etc. and if it all feels overwhelming to read, rest assured that the game does a solid job of onboarding the player to all of its mechanics. It doesn’t take long before you find your favorite weapons, artifacts sets, and start power leveling them to crush the opposition. It’s all purposeful and entertaining. Everything in your inventory is useful, and that’s rare.
Oh, did I mention there’s Drop in/Drop out Co-Op? Yep. Once you unlock the feature you can go enjoy adventures and merriment with friends and/or strangers. Tackle dungeons, chill in the city and enjoy some drinks, or run through the hills murdering everything in your path. One of my more memorable moments was joining some strangers for a bit of dungeon diving, then heading back to Mondstadt (The first major city you visit) and sitting at the cafe’ just enjoying the experience.
Enter The Gacha
Here we go. This is where the game falls apart. This is where the cash grab- Wait, did miHoYo completely subvert expectations and find a way to implement a Gacha system in the least obtrusive way possible? For the most part, yes. I will go on record admitting that I am the last person to seek out a game with a Gacha system at the core of its gameplay. I find that the Gacha usually guides the game design rather than the other way around and inevitably slams the player into a dubious paywall long before they’ve truly started enjoying the game. This…Is not the case with Genshin Impact.
Yes, the majority of the playable characters (24 currently) are locked away in the Gacha and being able to play them temporarily during certain missions or special events is a clever way to entice you to reach for your wallet. However, through the use of the in-game Primogem currency, you never have to spend a single dime to take advantage of any of the paid systems. You obtain Primogems via questing, finding loot, and completing tasks throughout the world. From there you can convert these gems into Wishing Stars that fuel the Gacha roulette system, purchase rare materials, or even use them to bypass tiers in the Battle Pass. That’s right, not only does the Battle Pass feature a Free and Paid tier, but you can boost your progress, again, without spending any real money.
Is the system perfect? No. The best and coolest characters are unfortunately blocked by an RNG mechanic which can prove frustrating if you have your eyes set on a specific one. That said, it doesn’t mean you NEED any of the extra characters as the game provides you with a well rounded party through quest progress and even offers some freebies via special events. There are plenty of offers and tantalizing packs to spend your money on, and for the most part, they all seem priced fairly or at least at the average cost you would expect from such a monetary system. I must reiterate that this is all considering that the entire game is Free and you have access to all of its systems regardless of whether you wish to spend any money.
Roundup
If I’m being honest, I was very tempted to make this a comparison article between Genshin Impact and LOZ: Breath of the Wild. Ultimately, I decided it was a disservice to just how good Genshin is to do so. In the 30+ hours I’ve sunk into the game since launch I’ve experienced nearly every single element that I so desperately wanted from BOTW, but never got. I’ll save a deep dive of the comparisons for another time. For now, if I were to give Genshin Impact a proper rating I would gladly give it a solid 9/10. There is a lot of content and a very addictive gameplay loop on offer for the astounding price of $0.
Genshin Impact has hit the ground running and taken communities by storm. Streamers are pushing record numbers, YouTube creators are posting consistent videos, and the player base is already skyrocketing well into the millions. I can say that every accolade is well earned. It’s actually criminal that the game is completely free and I wholly recommend that everyone try it at least once. You can download it on PC, iOS, Android, and PS4 today!
It’s that time of year again. The time where are current phones start to look less appealing and archaic as brand-spanking new models start trickling in and teasing with more power, better speeds, and even more megapixels for our cameras. Leading the charge is Google’s new Pixel 5. Coming in at $699 it already has the jump on the competition in regards to affordability. That’s 30% cheaper on average than the other leading brand, the Galaxy S20and the iPhone 11 Pro.
So, the price is pretty good, but does it offer the performance and features to contend with the big boys? Yes and no. In fact, the Pixel 5 is what I would call a very solid middle ground for someone looking to upgrade to high end device without obliterating their bank account. Sporting 2.4 GHz octa-core processor with 8 GBs of RAM and the Adreno 620 GPU, the Pixel 5 falls just a little behind the other two in raw speed, but offers power and efficiency in a familiar package.
DESIGN
In terms of form factor and overall aesthetic, the Pixel 5 is very similar to its Google branded brothers and sisters of the past few years. So, don’t expect any crazy or bold revision to the outer hardware. Of note is the rear-mounted Pixel Imprint fingerprint sensor and the square camera module sporting dual optics.
DISPLAY
The 90Hz refresh rate has made a return which may or may not be to some people’s chagrin. However, it does mean that you get the smoothness and clarity full HD-OLED display without the taxing drain on battery life.
CAMERA
The primary 12.2-megapixel lens is a mainstay in the Pixel brand; it’s been around since the Pixel 2 days, and Google mostly relies on software enhancements to continually improve its output.
The secondary lens is a new 16-MP ultrawide camera this time around; replacing the telephoto lens employed in last year’s version. Google was criticized by some for offering a telephoto lens with a very slight optical zoom advantage in the Pixel 4, rather than an ultrawide lens that might’ve been more useful to owners.
The Pixel 5 still benefits from Google’s Super Res Zoom tech, which employs artificial intelligence to digitally zoom without losing detail. Super Res Zoom is capable of producing some impressive results, often times indistinguishable from what you’d get using optical zoom, so the lack of dedicated optics isn’t much of a bother.
Night Sight is new to Portrait Mode as well as the Portrait Light feature that lets you adjust the light striking your face, even post capture. From within Google Photos app, you’ll be able to add Portrait Light effects to photos that have been collecting dust in your folders for ages. Rounding out the package are three new video stabilization modes that should help those that often find their footage ruined by shaky hands.
PERFORMANCE
Sporting a Snapdragon 765G chipset, the Pixel 5 is coming with a fairly powerful CPU. It’s not as quick as the Snapdragon 865 inside modern Androids however. In fact, it’s not even as powerful as the Snapdragon 855 inside the now-defunct Pixel 4 and Pixel 4 XL. Nevertheless, the Snapdragon 765G will be enough to support Google’s A.I. based features, like Call Screen, as well as the new Hold For Me function. With this feature, the Pixel 5 will be able to wait on the line for you when you’re on hold, and notify you when someone becomes available on the other end.
Below is a chart with a stat breakdown of the Pixel 5 versus its direct competition. What do you think? Interested? Already Pre-Ordered? Is the Pixel 5 even much of an upgrade at this point? Who knows. I suppose that’s entirely up to the consumer.
The embargo on the preview builds of the Xbox Series X and Series S has been lifted; well, for most of its functionality and Backwards Compatible features (We have to wait a bit more for Next-Gen only games running natively.), but already the impressions have been nothing short of invigorating.
Media outlets and figure heads such as Digital Foundry,Engagdet, The Verge, Geoff Keighley,Jeff Grubb, and IGN’s Ryan McCaffrey have been chiming in with the time they’ve spent putting the Series X through its paces thus far. Since they were all restricted to certain features such as Quick Resume, specific UI functionality and only able to play Backwards Compatible games they are limited to exactly what they can report, but what they have is overwhelmingly positive. The overall consensus is that the Series X is not only super fast, but it’s also whisper quiet and wholly efficient.
Jesica Conditt from Engadget stated after trying out Remedy’s Control “-booting up a scene on Xbox One takes 30 to 38 seconds, while the same scene on Series X consistently takes just 9 seconds, 10 at the most. This ratio rings true for most games I’ve tested, and it’s significantly changed the way I interact with the new console overall.“. These are just raw improvements thanks to the SSD and I/O solutions as well. Any devs that decide to add a little extra TLC to their existing titles can do so and really crank up the performance and visual fidelity.
Tom Warren from The Verge provided a nice breakdown (posted below) of load time comparisons for the games he tested out. Across the board you can see a nearly 50% decrease in load times, with big games like Red Dead Redemption 2 having almost a full minute shaved off. Again, this is all just raw performance boosts from running on the Series X.
XBOX SERIES X LOAD TIMES
Game
Xbox Series X
Xbox One X
CoD: Warzone
16 seconds
21 seconds
Red Dead Redemption 2
52 seconds
1 min, 35 seconds
The Outer Worlds
6 seconds
27 seconds
Evil Within 2
33 seconds
43 seconds
Sea of Thieves
20 seconds
1 min, 21 seconds
Warframe
25 seconds
1 min, 31 seconds
AC: Odyssey
30 seconds
1 min, 7 seconds
No Man’s Sky
1 min, 27 seconds
2 mins, 13 seconds
Destiny 2
43 seconds
1 min, 52 seconds
Why is this dedication to a quality Backwards Compatible solution so important though? Don’t we buy new consoles to play new games? Yes, we do. However, you’d be hard pressed to find anyone that games consistently whom does not have an extensive backlog. There will be millions of Xbox owners that have a metric ton of physical and digital games sitting in their backlog. The Series X and S are offering them improved versions of those games at no additional cost beyond buying the console. This increases the value of current and older gen games by virtue of making them even more appealing to the consumer.
here's my first look at Xbox Series X games, load times, quick resume, and more.
I can go on record and say that I have dozens fully sealed and unfinished games I’m holding off on to boot up on my Series X, simply because I know they will play and perform better there. My digital library is another beast entirely that may never be fully conquered.
On the subject of Quick Resume, IGN’s Ryan McCaffrey had this to say: “I tried out Quick Resume, and Microsoft wasn’t kidding around. It works! I like that they even put a little “Quick Resume” icon in the upper right corner of the screen to let you know that you won’t have to wait for the entire game to load from scratch.” Renowned content creator, Jeff Grubb also confirmed that he was “-able to jump into 4 different games in under 90 seconds. Totally. It was kind of incredible.“
Now, for some real meat and potatoes comparisons I wholly suggest watching Digital Foundry’s extensive testing of these features. Games like Dead or Alive 6 saw a jump from variable 30+ fps to a rock solid and consistent 60fps with cleaner visuals. One more time; These are just raw improvements. None of the tested games have been enhanced by the developers. Where Final Fantasy XV’s Lite Mode saw dips within the 40-30fps range, on the Series X it maintained a buttery smooth 60fps throughout.
I, for one, am very excited for the performance benchmarks we are about to see for Next-Gen only titles on the Series X. If you want to take a look at the previews, I’ve included the links below!
First announced back in 2019, studio miHoYo’s Genshin Impact has finally arrived for iOS, Android, PC, and the PS4. While a Switch version has been confirmed, a specific date is yet to be set. The game features vibrant, detailed visuals, an open world to explore, fast and stylish combat, and a wealth of quests to complete along side what is to be a grand and engrossing narrative. Oh, and it’s also Free-to-Play. If your first impression is “Hey…This reminds of Breath of the Wild…” trust me, you’re not alone. The aesthetic is strikingly similar, but that’s where the similarities end.
Genshin Impact is a much faster and over the top experience with flourishes, big special attacks, a wide variety of enemy designs, and multiple unique characters to take into combat. I’d be hard pressed to believe that many people won’t actually enjoy this more than BOTW (myself unabashedly included). Either way, it’s F2P and is absolutely worth trying out.
Scorn has been in development for many years now. It usually pops up via a short gameplay snippet, media blurb, or mention on social media then sinks back into the shadows where development continues. Today, YouTube channel GameClipshas provided us with a disturbingly satisfying 7-Minute reel of gameplay and sweeping vistas to wet our palate before launch.
If you haven’t heard of it before, Scorn is an H.R. Giger Inspired First Person Horror title coming exclusively to the Xbox Series consoles and PC. The obsessive attention to detail in the world and its inhabitants is unnerving and at once, captivating. The droning and foreboding music only lends to the chill inducing atmosphere. Everything twitches, slithers, skitters, and breathes with unsettling life; constantly making you question what may be friend or foe, if such concepts even exist in this twisted world.
Check out the full video below. Scorn doesn’t have a set release day yet, but is scheduled to launch in early 2021.
Director of Program Management, Jason Ronald has spoken with Xbox Wire regarding the portable NVME Storage Expansion Cards that will be usable with both the Series X and Series S. Aside from confirming how easy the cards will be to use (simply plug it into the expansion slot on the back of the console.), he goes into great detail about why and how the SSDs were necessary to deliver the smoothest and fastest data transfer solutions possible.
Bring the games you love and your trusty external drive with you into next-gen.
For Xbox Series X|S optimized games, we’ve partnered with @Seagate to deliver the same speed and performance of the new consoles in a custom storage expansion card.
Of very important note is the reaffirmation that you can still use your existing USB HDDs, up to 3.1, to play your existing library of games as well as to swap Series X/S specific games to and from internal or expanded memory. It’s just another quality of life that continues to drive home Xbox’s Generational focus, something that long time fans will greatly appreciate.
It was also discovered that the Expanded 1TB drives will run a pretty $219.99 USD. Pretty hefty, but to no one’s surprise. NVME drives are still fairly expensive, but will slowly drop in the future. Check the attached Twitter post for more details!